Command /mail
โ
Command to send a message to an offline player
When the player logs in, they will see the message
If the player is already on the server and the Tell module is enabled, it will be used
๐ Localization โ
๐ Path localizations โ language.yml โ command.mail
โ๏ธ Default
โ
mail:
null-player: "<color:#ff7171><b>โ</b> ะะณัะพะบ ะฝะต ะฝะฐะนะดะตะฝ"
sender: "<fcolor:2>โ ะะธััะผะพ #<id> ะดะปั <display_name> ยป <fcolor:1><message>"
receiver: "<fcolor:2>โ ะะธััะผะพ ะพั <display_name> ยป <fcolor:1><message>"
mail:
null-player: "<color:#ff7171><b>โ</b> This player does not exist"
sender: "<fcolor:2>โ Mail #<id> for <display_name> ยป <fcolor:1><message>"
receiver: "<fcolor:2>โ Mail from <display_name> ยป <fcolor:1><message>"
null-player
โ
Message displayed if the entered player is not found
sender
โ
Message displayed to the sender
receiver
โ
Message displayed to the receiver
โ๏ธ Setting โ
๐ Path command.yml โ mail
โ๏ธ Default
โ
mail:
enable: true
aliases:
- "mail"
destination:
type: CHAT
cooldown:
enable: false
sound:
enable: false
enable
โ
Enables or disables the functionality of the module
aliases
โ
List of aliases for using the command
ALIASES CAN BE ANYTHING
For example, newcommand
, ะฝะพะฒะฐัะบะพะผะฐะฝะดะฐ
, ban
, me
, etc.
destination
โ
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
โ
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
โ
Duration of the message display
health
โ
How full the boss bar will be
overlay
โ
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
โ
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
โ
Whether music will play with the message
create-world-fog
โ
Whether fog will appear with the message
darken-screen
โ
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
โ
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
โ
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
โ
Achievement icon, which can be any Minecraft item (must specify the full path)
style
โ
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
WARNING
Not recommended for global messages
cooldown
โ
Usage cooldown
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
HOW TO USE COOLDOWN?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional cooldown settings will appear AFTER RELOADING.
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60
sound
โ
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
๐ Permissions โ
๐ Path permission.yml โ command.mail
โ๏ธ Default
โ
mail:
name: "flectonepulse.module.command.mail"
type: TRUE
cooldown-bypass:
name: "flectonepulse.module.command.mail.cooldown.bypass"
type: OP
sound:
name: "flectonepulse.module.command.mail.sound"
type: TRUE
name
โ
Permission name
type
โ
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
cooldown-bypass
โ
Permission to bypass the cooldown between uses
sound
โ
Permission to use sound