/translateto
Command to translate a message from one language to another 
🌍 Localization
📂 Path localizations → locale.yml → command.translateto
⚖️ Default
translateto:
null_or_error: "<color:#ff7171><b>⁉</b> Ошибка, возможно указан неправильный язык"
format: "<fcolor:1>📖 Перевод на [<language>] → <fcolor:2><message>"translateto:
null_or_error: "<color:#ff7171><b>⁉</b> Error, you may have specified an unsupported language"
format: "<fcolor:1>📖 Translation to [<language>] → <fcolor:2><message>"null_or_error
Message if there was an error during translation
format
Format for the message to be sent after translation
⚙️ Setting
📂 Path command.yml → translateto
⚖️ Default
translateto:
enable: true
range: "PLAYER"
service: "GOOGLE"
aliases:
- "translateto"
languages:
- "en_us"
- "ru_ru"
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: falseenable
Enables or disables the functionality of the module
range
How far in blocks the message will be displayed
| Value | Explanation |
|---|---|
WORLD_TYPE | The message will only be sent to players who have the permission flectonepulse.world.type.dimension_name |
WORLD_NAME | The message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name |
PROXY | The message will be sent to all players on the server and on Proxy |
SERVER | The message will be sent to all players on the server |
PLAYER | The message will only be sent to the sender |
Any number greater than 0 (e.g., range: 100) | The message will be sent to players whose distance from the sender is less than this number. Players must also be in the same world as the sender |
service
Translation API to be used (DEEPL, GOOGLE, YANDEX)
Attention
DEEPL and YANDEX require tokens and additional setup in integration.yml
aliases
List of aliases for using the command
ALIASES CAN BE ANYTHING
For example, newcommand, новаякоманда, ban, me, etc.
languages
List of supported languages used for suggestions during the command
destination
Where the message will be sent
| Type | Explanation | Requires additional setup? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in the F3 menu | No |
CHAT | Message in the chat | No |
TEXT_SCREEN | Message anywhere on the screen | Yes |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in the TAB list (top) | No |
TAB_FOOTER | Message in the TAB list (bottom) | No |
TOAST | Message in the top right corner (achievement) | Yes |
To change this, replace the value type: here and restart FlectonePulse using the command /flectonepulse reload. Additional settings will appear AUTOMATICALLY.
ACTION_BAR

destination:
type: "ACTION_BAR"
times:
stay: 60- times
| Field | Explanation |
|---|---|
stay | Time in ticks to keep the message visible |
BOSS_BAR

destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: false- duration
Duration for displaying the message.
- health
How full the boss bar will be.
- overlay
| Type | Explanation |
|---|---|
PROGRESS | A single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
- color
Display color.
| Type |
|---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
- play_boos_music
Whether to play boss music with the message
- create_world_fog
Whether to create world fog with the message
- darken_screen
Whether to darken the screen with the message
TEXT_SCREEN

WARNING
This only works on version 1.19.4 and above. On older versions, CHAT will be used instead
destination:
type: "TEXT_SCREEN"
background: "#00000040"
has_shadow: false
animation_time: 2
live_time: 10
width: 100000
scale: 0.5
offset_x: 0.0
offset_y: -0.3
offset_z: -0.8- background
The background color of the message, which includes transparency (alpha channel). Website for choosing a color
- has_shadow
Enables text shadow.
- animation_time
Time in seconds for the appearance and disappearance animations. If set to 0 or less, there will be no animation
- live_time
Time in seconds for the text to be displayed. If set to 0 or less, the text won't appear
- width
Text length per line in pixels. If the text is longer, it will wrap to the next line
- scale
Text size. If negative, the text will be flipped
- offset_x
Offset along the X coordinate (right +, left -) relative to the center of the player's screen
- offset_y
Offset along the Y coordinate (up +, down -) relative to the center of the player's screen
- offset_z
Offset along the Z coordinate (forward +, backward -) relative to the center of the player's screen
TITLE (or SUBTITLE)

destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20- subtext
Message for the second part of the display. For example, if TITLE is selected, subtext will be shown below it, and vice versa
- times
| Field | Explanation |
|---|---|
fade_in | Time in ticks for the message to appear |
stay | Time in ticks to keep the message visible |
fade_out | Time in ticks for the message to disappear |
TOAST

destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"- icon
Achievement icon, which can be any Minecraft item (must specify the full path)
- style
Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)
cooldown
Usage cooldown
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AUTOMATICALLY
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
sound
Sound playback
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AUTOMATICALLY
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
🔐 Permissions
📂 Path permission.yml → command.translateto
⚖️ Default
translateto:
name: "flectonepulse.module.command.translateto"
type: "TRUE"
cooldown_bypass:
name: "flectonepulse.module.command.translateto.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.command.translateto.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
cooldown_bypass
Permission to bypass the cooldown between uses
sound
Permission to use sound
