/flectonepulse
Main command of the FlectonePulse plugin

On older versions (1.9 and 1.10 specifically), it has been noticed that players might be kicked from the server during a reload, but this does not affect the plugin's operation.
🌍Localization
Pathlocalizations → language.yml → command.flectonepulse
flectonepulse:
null_host_editor: "<color:#ff7171><sprite_or:⁉:gui:icon/chat_modified>The host parameter cannot be empty and must be configured in <u>config.yml"
null_port_editor: "<color:#ff7171><sprite_or:⁉:gui:icon/chat_modified>Port <port> is unavailable, configure an alternative port in <u>config.yml</u>"
format_false: "<color:#ff7171>★ An has error occurred while reloading <br>Error: <message>"
format_true: "<fcolor:2>★ <u>FlectonePulse</u> successfully reloaded! (<i><time></i>)"
format_web_starting: "<fcolor:2>★ Web server starting, please wait..."
format_editor: "<fcolor:2>★ Link for web editing <u><fcolor:2><click:open_url:\"<url>\"><hover:show_text:\"<fcolor:2><url>\"><url>"flectonepulse:
null_host_editor: "<color:#ff7171><sprite_or:⁉:gui:icon/chat_modified>Параметр host должен быть настроен в <u>config.yml"
null_port_editor: "<color:#ff7171><sprite_or:⁉:gui:icon/chat_modified>Порт <port> недоступен, выбери другой в <u>config.yml"
format_false: "<color:#ff7171>★ Возникла проблема при перезагрузке <br>Ошибка: <message>"
format_true: "<fcolor:2>★ <u>FlectonePulse</u> успешно перезагружен! (<i><time></i>)"
format_web_starting: "<fcolor:2>★ Запуск веб-сервера, подождите..."
format_editor: "<fcolor:2>★ Ссылка для веб-редактирования <u><fcolor:2><click:open_url:\"<url>\"><hover:show_text:\"<fcolor:2><url>\"><url>"null_host_editor
Message when the host field in config.yml is empty
null_port_editor
Message when the port specified in config.yml is occupied or unavailable
format_false
Message when an error occurs
format_true
The format of the message that will be sent upon reloading the entire FlectonePulse
format_web_starting
The format of the message that will be sent when the web server starts
format_editor
The format of the message that will be sent upon a successful web server launch
⚙️Setting
Pathcommand.yml → flectonepulse
flectonepulse:
enable: true
execute_in_main_thread: false
aliases:
- "flectonepulse"
- "fp"
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: falseenable
Enables or disables the functionality of the module
execute_in_main_thread
Whether the entire reload will be executed in the server's main thread
This may resolve reload issues on Bukkit, Spigot, Mohist, or other old/non-standard cores.
range
How far in blocks the message will be displayed
| Value | Explanation |
|---|---|
WORLD_TYPE | The message will be sent only to players who have the permission flectonepulse.world.type.dimension_name |
WORLD_NAME | The message will be sent only to players who have the permission flectonepulse.world.name.world_folder_name |
PROXY | The message will be sent to all players on the server and on the Proxy |
SERVER | The message will be sent to all players on the server |
PLAYER | The message will be sent only to the sender |
any number greater than 0, for example range: 100 | The message will be sent to players whose distance between them and the sender is less than this number. Players must also be in the same world as the sender |
destination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in chat | No |
TEXT_SCREEN | Message anywhere on the screen | Yes |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top right corner (achievement) | Yes |
To change this, replace the value type: here and restart FlectonePulse using the /flectonepulse reload command; additional settings will appear AUTOMATICALLY
Change
Replace the value type: here
Restart FlectonePulse using the /flectonepulse reload command
Additional parameters for delay settings will appear automatically
cooldown
Usage delay
Usage
Replace false with true
Restart FlectonePulse using the /flectonepulse reload command
Additional parameters for delay settings will appear automatically
cooldown:
enable: true
duration: 60Parameters
| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
sound
Sound playback
Usage
Replace false with true
Restart FlectonePulse using the command /flectonepulse reload
Additional parameters for sound configuration will appear automatically
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"Parameters
| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables sound playback |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
🔐Permissions
Pathpermission.yml → command.flectonepulse
flectonepulse:
name: "flectonepulse.module.command.flectonepulse"
type: "OP"
cooldown_bypass:
name: "flectonepulse.module.command.flectonepulse.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.command.flectonepulse.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Available to no one, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to NON-operators of the server |
cooldown_bypass
Permission to ignore the cooldown between uses
sound
Permission to use the sound
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FlectonePulse