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Command /rockpaperscissors

Command to offer to play rock-paper-scissors command rockpaperscissors

BE CAREFUL

This command will not work if the Tell module is disabled

🌍 Localization

📂 Path localizations → язык.yml → command.rockpaperscissors

⚖️ Default

yml
rockpaperscissors:
  null-player: "<color:#ff7171><b>⁉</b> Игрок не найден"
  null-game: "<color:#ff7171><b>⁉</b> Этой игры не существует"
  wrong-move: "<color:#ff7171><b>⁉</b> Такой ход невозможен"
  already: "<color:#ff7171><b>⁉</b> Ты уже сходил"
  myself: "<color:#ff7171><b>⁉</b> Ты не можешь играть с самим собой"
  sender: "<fcolor:2>✂ <fcolor:1>Теперь ходит <display_name>"
  receiver: "<fcolor:2>✂ <display_name> <fcolor:1>предложил сыграть в камень-ножницы-бумага"
  format-move: "<fcolor:2>✂ <fcolor:1>Выбери свой ход <fcolor:2><click:run_command:\"/rps <target> rock <uuid>\">[🪨 камень]</click> <click:run_command:\"/rps <target> scissors <uuid>\">[✂ ножницы]</click> <click:run_command:\"/rps <target> paper <uuid>\">[🧻 бумага]</click>"
  format-win: "<color:#98FB98>✂ Выйграл <display_name>! <b><sender_move></b> на <b><receiver_move></b>"
  format-draw: "<color:#98FB98>✂ Ничья! Вы оба выбрали <b><move>"
  strategies:
    rock: "камень"
    scissors: "ножницы"
    paper: "бумага"
yml
rockpaperscissors:
  null-player: "<color:#ff7171><b>⁉</b> This player does not exist"
  null-game: "<color:#ff7171><b>⁉</b> This game does not exist"
  wrong-move: "<color:#ff7171><b>⁉</b> This move is not possible"
  already: "<color:#ff7171><b>⁉</b> You've already made your move"
  myself: "<color:#ff7171><b>⁉</b> You can't play with yourself"
  sender: "<fcolor:1>Now goes <display_name>"
  receiver: "<fcolor:2>✂ <display_name> <fcolor:1>suggested a game of rock-paper-scissors"
  format-move: "<fcolor:2>✂ <fcolor:1>Choose your move <fcolor:2><click:run_command:\"/rps <target> rock <uuid>\">[🪨 rock]</click> <click:run_command:\"/rps <target> scissors <uuid>\">[✂ scissors]</click> <click:run_command:\"/rps <target> paper <uuid>\">[🧻 paper]</click>"
  format-win: "<color:#98FB98>✂ Winning <player>! <b><sender_move></b> on <b><receiver_move></b>"
  format-draw: "<color:#98FB98>✂ It's a draw! You both chose <b><move>"
  strategies:
    paper: "paper"
    rock: "rock"
    scissors: "scissors"

null-player

Message when the entered player is not found

null-game

Message when the game does not exist

wrong-move

Message when the move is impossible

already

Message when the player has already made a move

myself

Message when the player decides to play with themselves

sender

Message for the sender

receiver

Message for the receiver

format-move

Message during a move

format-win

Message when the player wins

forma-draw

Message for a draw

strategies

List of strategies and their names

⚙️ Setting

📂 Path command.yml → rockpaperscissors

⚖️ Default

yml
rockpaperscissors:
  enable: true
  aliases:
    - "rockpaperscissors"
    - "rps"
  strategies:
    rock:
      - "scissors"
    paper:
      - "rock"
    scissors:
      - "paper"
  cooldown:
    enable: false
  sound:
    enable: false

enable

Enables or disables the functionality of the module

aliases

List of aliases for using the command

ALIASES CAN BE ANYTHING

For example, newcommand, новаякоманда, ban, me, etc.

strategy

Strategies where key is the winning item and value is the defeated item

For example, if you want scissors to defeat paper, you should write:

yaml
scissors:
  - "paper"

Multiple values can be added, like:

yaml
scissors:
  - "paper"
  - "newitem"

You can define your own keys and values:

yaml
customvalue:
  - "customobject"

cooldown

Usage cooldown

FieldTypeExplanation
enablebooleanEnables the cooldown functionality
durationlongHow many ticks must pass between uses

HOW TO USE COOLDOWN?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AFTER RELOADING.

The cooldown configuration will look like this:

yaml
cooldown:
  enable: true
  duration: 60

sound

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

🔐 Permissions

📂 Path permission.yml → command.rockpaperscissors

⚖️ Default

yml
rockpaperscissors:
  name: "flectonepulse.module.command.rockpaperscissors"
  type: TRUE
  cooldown-bypass:
    name: "flectonepulse.module.command.rockpaperscissors.cooldown.bypass"
    type: OP
  sound:
    name: "flectonepulse.module.command.rockpaperscissors.sound"
    type: TRUE

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

cooldown-bypass

Permission to bypass the cooldown between uses

sound

Permission to use sound