/maintenance
Command to enable maintenance mode 

🌍 Localization
📂 Path localizations → language.yml → command.maintenance
⚖️ Default
maintenance:
server_description: "<color:#ff7171>В настоящее время проводятся технические работы"
server_version: "Технические работы"
kick: "<color:#ff7171>★ На сервере ведутся технические работы"
format_true: "<fcolor:1>★ Ты <fcolor:2>включил <fcolor:1>технические работы на сервере"
format_false: "<fcolor:1>★ Ты <fcolor:2>выключил <fcolor:1>технические работы на сервере"maintenance:
server_description: "<color:#ff7171>The server is under maintenance"
server_version: "Maintenance"
kick: "<color:#ff7171>★ The server is under maintenance"
format_true: "<fcolor:1>★ You have <fcolor:2>enabled <fcolor:1>maintenance on the server"
format_false: "<fcolor:1>★ You have <fcolor:2>disabled <fcolor:1>maintenance on the server"server_description
Message when viewing the server while maintenance is enabled
server_version
Server version name when maintenance is enabled
kick
Reason for kicking players when maintenance mode is enabled
format_true
Message when enabling maintenance mode
format_false
Message when disabling maintenance mode
⚙️ Setting
📂 Path command.yml → maintenance
⚖️ Default
maintenance:
enable: true
turned_on: false
aliases:
- "maintenance"
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: falsealiases
List of aliases for using the command
ALIASES CAN BE ANYTHING
For example, newcommand, новаякоманда, ban, me, etc.
destination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear AUTOMATICALLY
If type is ACTION_BAR
destination:
type: "ACTION_BAR"
times:
stay: 60times
| Field | Explanation |
|---|---|
stay | Time in ticks to hold the message |
If type is BOSS_BAR
destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: falseduration
Duration of the message display
health
How full the boss bar will be
overlay
| Type | Explanation |
|---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
| Type |
|---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play_boos_music
Whether music will play with the message
create_world_fog
Whether fog will appear with the message
darken_screen
Whether the screen will darken with the message
If type is TITLE (or SUBTITLE)
destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20subtext
Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.
times
| Field | Explanation |
|---|---|
fade_in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade_out | Time in ticks for the message to disappear |
If type is TOAST
destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)
cooldown
Usage cooldown
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AUTOMATICALLY
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
sound
Sound playback
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AUTOMATICALLY
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
🔐 Permissions
📂 Path permission.yml → command.maintenance
⚖️ Default
maintenance:
name: "flectonepulse.module.command.maintenance"
type: "OP"
join:
name: "flectonepulse.module.command.maintenance.join"
type: "OP"
cooldown_bypass:
name: "flectonepulse.module.command.maintenance.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.command.maintenance.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
join
Permission to join the server during maintenance
cooldown_bypass
Permission to bypass the cooldown between uses
sound
Permission to use sound
