Skip to content

Command /ping โ€‹

Command to check player latency command ping

๐ŸŒ Localization โ€‹

๐Ÿ“‚ Path localizations โ†’ ัะทั‹ะบ.yml โ†’ command.ping

โš–๏ธ Default โ€‹

yml
ping:
  null-player: "<color:#ff7171><b>โ‰</b> ะ˜ะณั€ะพะบ ะฝะต ะฝะฐะนะดะตะฝ"
  format: "<fcolor:1>๐Ÿ–ง ะŸะธะฝะณ ะธะณั€ะพะบะฐ <fcolor:2><player></fcolor:2> ั€ะฐะฒะตะฝ <ping>"
yml
ping:
  null-player: "<color:#ff7171><b>โ‰</b> This player does not exist"
  format: "<fcolor:1>๐Ÿ–ง <fcolor:2><player>'s</fcolor:2> ping is <ping>"

null-player โ€‹

Message when the specified player is not found

format โ€‹

Format of the message to be sent

โš™๏ธ Setting โ€‹

๐Ÿ“‚ Path command.yml โ†’ ping

โš–๏ธ Default โ€‹

yml
ping:
  enable: true
  aliases:
    - "ping"
  destination:
    type: CHAT
  cooldown:
    enable: false
  sound:
    enable: false

enable โ€‹

Enables or disables the functionality of the module

aliases โ€‹

List of aliases for using the command

ALIASES CAN BE ANYTHING

For example, newcommand, ะฝะพะฒะฐัะบะพะผะฐะฝะดะฐ, ban, me, etc.

destination โ€‹

Where the message will be sent

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear automatically.

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes
Configuration for ACTION_BAR
yaml
destination:
  type: ACTION_BAR
  times:
    stay: 60

times โ€‹

FieldExplanation
stayTime in ticks to hold the message
Configuration for BOSS_BAR
yaml
destination:
  type: BOSS_BAR
  duration: 100
  health: 1.0
  overlay: PROGRESS
  color: BLUE
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration โ€‹

Duration of the message display

health โ€‹

How full the boss bar will be

overlay โ€‹

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color โ€‹

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music โ€‹

Whether music will play with the message

create-world-fog โ€‹

Whether fog will appear with the message

darken-screen โ€‹

Whether the screen will darken with the message

Configuration for TITLE (or SUBTITLE)
yaml
destination:
  type: TITLE (or SUBTITLE)
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext โ€‹

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times โ€‹

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear
Configuration for TOAST
yaml
destination:
  type: TOAST
  icon: "minecraft:diamond"
  style: TASK

icon โ€‹

Achievement icon, which can be any Minecraft item (must specify the full path)

style โ€‹

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

WARNING

Not recommended for global messages

cooldown โ€‹

Usage cooldown

FieldTypeExplanation
enablebooleanEnables the cooldown functionality
durationlongHow many ticks must pass between uses

HOW TO USE COOLDOWN?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AFTER RELOADING.

The cooldown configuration will look like this:

yaml
cooldown:
  enable: true
  duration: 60

sound โ€‹

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

๐Ÿ” Permissions โ€‹

๐Ÿ“‚ Path permission.yml โ†’ command.ping

โš–๏ธ Default โ€‹

yml
ping:
  name: "flectonepulse.module.command.ping"
  type: TRUE
  cooldown-bypass:
    name: "flectonepulse.module.command.ping.cooldown.bypass"
    type: OP
  sound:
    name: "flectonepulse.module.command.ping.sound"
    type: TRUE

name โ€‹

Permission name

type โ€‹

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

cooldown-bypass โ€‹

Permission to bypass the cooldown between uses

sound โ€‹

Permission to use sound