Command /tictactoe
Command to challenge someone to play Tic-Tac-Toe
By default, the request is for Chinese Tic-Tac-Toe, but to play regular Tic-Tac-Toe, use /tictactoe nickname false
Rules of Chinese Tic-Tac-Toe
- Each player can place only
3
of their marks. - If the game is not finished, the first mark placed by the player is removed and replaced with a new one.
- This continues in a cycle until the game ends.
This makes the game more challenging and strategic!
🌍 Localization
📂 Path localizations → язык.yml → command.tictactoe
⚖️ Default
tictactoe:
null-player: "<color:#ff7171><b>⁉</b> Игрок не найден"
myself: "<color:#ff7171><b>⁉</b> Ты не можешь играть с самим собой"
wrong-game: "<color:#ff7171><b>⁉</b> Этой игры не существует"
wrong-move: "<color:#ff7171><b>⁉</b> Такой ход невозможен"
wrong-by-player: "<color:#ff7171><b>⁉</b> Игра закончена, потому что один из игроков не в сети"
symbol:
empty: "<hover:show_text:\"<fcolor:1>Ход <move>\"><click:run_command:\"/tictactoe %d <move>\">☐</click></hover>"
first: "<fcolor:2>☑</fcolor:2>"
first-remove: "<color:#ff7171>☑</color:#ff7171>"
first-win: "<color:#98FB98>☑</color:#98FB98>"
second: "<fcolor:2>☒</fcolor:2>"
second-remove: "<color:#ff7171>☒</color:#ff7171>"
second-win: "<color:#98FB98>☒</color:#98FB98>"
field: "<fcolor:1><br>|[#][#][#]| <title> <current_move> <br>|[#][#][#]| <br>|[#][#][#]| <last_move><br>"
current-move: "<fcolor:2>☐ → <symbol></fcolor:2>"
last-move: "<fcolor:2>Последний ход (<move>)</fcolor:2>"
format-move: "<fcolor:2>Ход <player> </fcolor:2>"
format-win: "<color:#98FB98><player> выйграл</color:#98FB98>"
format-draw: "<color:#98FB98>Ничья 👬</color:#98FB98>"
sender: "<fcolor:1>☐ Предложение сыграть в крестики-нолики отправлено для <display_name>"
format-create: "<click:run_command:\"/tictactoe %d create\"><fcolor:1>☐ Есть предложение сыграть в крестики-нолики от <display_name>, принять? [+]"
tictactoe:
null-player: "<color:#ff7171><b>⁉</b> This player does not exist"
myself: "<color:#ff7171><b>⁉</b> You can't play with yourself"
wrong-game: "<color:#ff7171><b>⁉</b> This game does not exist"
wrong-move: "<color:#ff7171><b>⁉</b> This step is not possible"
wrong-by-player: "<color:#ff7171><b>⁉</b> This game ended because player quit"
symbol:
empty: "<hover:show_text:\"<fcolor:1>Move <move>\"><click:run_command:\"/tictactoe %d <move>\">☐</click></hover>"
first: "<fcolor:2>☑</fcolor:2>"
first-remove: "<color:#ff7171>☑</color:#ff7171>"
first-win: "<color:#98FB98>☑</color:#98FB98>"
second: "<fcolor:2>☒</fcolor:2>"
second-remove: "<color:#ff7171>☒</color:#ff7171>"
second-win: "<color:#98FB98>☒</color:#98FB98>"
field: "<fcolor:1><br>|[#][#][#]| <title> <current_move> <br>|[#][#][#]| <br>|[#][#][#]| <last_move><br>"
current-move: "<fcolor:2>☐ → <symbol></fcolor:2>"
last-move: "<fcolor:2>Last move (<move>)</fcolor:2>"
format-move: "<fcolor:2><player>'s move</fcolor:2>"
format-win: "<color:#98FB98><player> won this game</color:#98FB98>"
format-draw: "<color:#98FB98>The game ended in a draw 👬</color:#98FB98>"
sender: "<fcolor:1>☐ An offer to play was sent to <display_name>"
format-create: "<click:run_command:\"/tictactoe %d create\"><fcolor:1>☐ Received an invite to play tic-tac-toe with <display_name>, accept? [+]"
null-player
Message if the entered player is not found
myself
Message if the entered player tries to play with themselves
wrong-game
Message if the specified game does not exist
wrong-move
Message if the move is not possible
wrong-by-player
Message if one of the players has left the game
symbol
Messages for symbols
empty
Format message for an empty cell
first
Format message for the first player's cell
first-remove
Format message for removing the first player's cell
first-win
Format message for the winning cell of the first player
second
Format message for the second player's cell
second-remove
Format message for removing the second player's cell
second-win
Format message for the winning cell of the second player
field
Format message for the game field
current-move
Format message for the current move information
last-move
Format message for the last move information
format-move
Format message for announcing the move
format-win
Message upon winning
format-draw
Message for a draw
sender
Message for the sender when sending a request
format-create
Message for the recipient when receiving a request
⚙️ Setting
📂 Path command.yml → tictactoe
⚖️ Default
tictactoe:
enable: true
aliases:
- "tictactoe"
- "ttt"
cooldown:
enable: false
sound:
enable: false
enable
Enables or disables the functionality of the module
aliases
List of aliases for using the command
ALIASES CAN BE ANYTHING
For example, newcommand
, новаякоманда
, ban
, me
, etc.
cooldown
Usage cooldown
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
HOW TO USE COOLDOWN?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional cooldown settings will appear AFTER RELOADING.
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60
sound
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
🔐 Permissions
📂 Path permission.yml → command.tictactoe
⚖️ Default
tictactoe:
name: "flectonepulse.module.command.tictactoe"
type: TRUE
cooldown-bypass:
name: "flectonepulse.module.command.tictactoe.cooldown.bypass"
type: OP
sound:
name: "flectonepulse.module.command.tictactoe.sound"
type: TRUE
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
cooldown-bypass
Permission to bypass the cooldown between uses
sound
Permission to use sound