FAQs
Frequently Asked Questions (FAQ) about FlectonePulse
What is FlectonePulse and what is it for?
FlectonePulse is a Minecraft server plugin that allows full customization of messages, chat, commands, and integrations. It supports all popular platforms (Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Velocity, and even Fabric) and provides a flexible text formatting system, automatic player language detection, and integrations with Discord, Telegram, and Twitch. FlectonePulse works on all versions from 1.8.8 to the very latest.
How to install FlectonePulse?
Download the plugin from Modrinth
Place the plugin file into your server's plugins folder
Restart the server
Configure the settings in the files
Download the mod from Modrinth
Place the mod file into your server's mods folder, and also install PacketEvents and Fabric-API
Restart the server
Configure the settings in the files
| File | Documentation Link | Explanation |
|---|---|---|
config.yml | Configuration | The main configuration of FlectonePulse, essential for correct operation. Database, plugin language, proxy mode, etc., are configured here. |
command.yml | Commands | Configuration of all custom commands. They can be used by typing /flectonepulse:name in Minecraft. |
integration.yml | Integrations | Configuration of interactions with external plugins and services. |
message.yml | Messages | Configuration of FlectonePulse messages (conditions for their appearance and content). Not to be confused with message format settings, which are done in /localizations/... files. |
localizations/... | Specified in each section of command and message documentation | This folder contains files with settings for each player language (see language). The message format (i.e., text) is configured here. |
permission.yml | Specified in each section of command, message, and integration documentation | Access rights configuration. By default, permissions are set so that most functions are available to all players without additional configuration. |
How to configure message formatting?
FlectonePulse features a universal text formatting system supporting various color formats — from classic codes to modern gradients.
| Input Color | Converts to |
|---|---|
&0-&9, &a-&f | <black>, <dark_blue> ... <white> |
&l/&m/&n/&o/&k/&r | <b> / <st> / <u> / <i> / <obf> / <reset> |
&#rrggbb, #rrggbb, &x&r&r&g&g&b&b, <##rrggbb> | <#rrggbb> |
| MiniMessage Tags | <color:#rrggbb>, <rainbow>, <click:...>, <font>, etc. |
For flexibility, you can use & or § as interchangeable symbols.
welcome-message: "<gradient:#FF0000:#00FF00>&lHello</gradient> <rainbow><player></rainbow>!"
Can I disable certain plugin features?
Yes, FlectonePulse uses a modular system. Any feature (commands, messages, or integrations) can be disabled in the command.yml, message.yml, or integration.yml files respectively. After making changes, restart the plugin with the /flectonepulse reload command.
How does automatic language detection work?
If the by_player option is enabled in config.yml, the plugin automatically detects the player's Minecraft language and displays messages from the localizations/... folder in that language. If the localization is unavailable, the default language from the configuration is used. Details in the localization documentation.
Which integrations does FlectonePulse support?
The plugin integrates with Discord, Telegram, and Twitch, allowing players to communicate across different platforms. Third-party Minecraft plugins are also supported, for example, to prevent muted players from speaking in PlasmoVoice and SimpleVoice. Integrations are configured in the integration.yml file. Details in the integration documentation.
How to use the /chatsetting command?
Type the /chatsetting command in chat to configure chat and related features (e.g., color, style, notifications).

Does FlectonePulse support PlaceholderAPI?
Yes, FlectonePulse is fully compatible with PlaceholderAPI and MiniPlaceholders. Use placeholders in messages.
How to use the /symbol command?
Type the /symbol command in chat to search for and use Unicode emojis.

Is there support for chat mini-games?
Yes, players can use built-in mini-games such as Tic-Tac-Toe or Rock-Paper-Scissors.

How is FlectonePulse different from FlectoneChat?
FlectonePulse is a new project, not an improved version of FlectoneChat. FlectoneChat was an experiment, and FlectonePulse was created considering past mistakes, offering more features and customization.
How to enable name display above the player?
Enable the name_visible setting in the message.yml file:
scoreboard:
enable: true
name_visible: false
color: "<white>"
prefix: "<vault_prefix><stream_prefix>"
suffix: "<afk_suffix><vault_suffix>"
ticker:
enable: falseAfter changing, run the /flectonepulse reload command. Details in the configuration documentation.
How to configure the player's name display?
Player name configuration (display) is done in the localizations/... file:
names:
constant: ""
display: "<click:suggest_command:\"/msg <player> \"><hover:show_text:\"<fcolor:2>Write to <white><player_head></white><player>\"><white><player_head></white><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix></hover></click>"
entity: "<fcolor:2><hover:show_text:\"<fcolor:2><name> <br><fcolor:1>Type <fcolor:2><lang:'<type>'> <br><fcolor:1>ID <fcolor:2><uuid>\"><sprite:gui:icon/accessibility><name></hover>"
unknown: "<fcolor:2><name>"
invisible: "<fcolor:2>👻 Invisible"names:
constant: ""
display: "<click:suggest_command:\"/msg <player> \"><hover:show_text:\"<fcolor:2>Написать <white><player_head></white><player>\"><white><player_head></white><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix></hover></click>"
entity: "<fcolor:2><hover:show_text:\"<fcolor:2><name> <br><fcolor:1>Тип <fcolor:2><lang:'<type>'> <br><fcolor:1>Айди <fcolor:2><uuid>\"><sprite:gui:icon/accessibility><name></hover>"
unknown: "<fcolor:2><name>"
invisible: "<fcolor:2>👻 Невидимка"After changes, run /flectonepulse reload. Details in the localization documentation.
How to configure colors in messages and the interface?
Colors are configured in the message.yml file using the fcolor module:
fcolor:
enable: true
default_colors:
1: "<gradient:#A6D8FF:#8CC8FF>"
2: "<gradient:#6BB6FF:#4DA6FF>"
3: "#A9A9A9"
4: "#FFFAFA"This sets the default colors if the player hasn't chosen their own in /chatsetting or /chatcolor. You can prohibit changing colors in the respective commands. Details in the formatting guide.
It's easier to change 4 colors here than to replace <fcolor:...> in all plugin settings.
How to configure the TAB (player list)?
To enable/disable TAB modules, configure the message.yml file:
tab:
enable: true
header:
enable: true
footer:
enable: true
playerlistname:
enable: trueTo change messages, edit the localization file localizations/...:
tab:
header:
lists:
- - " "
- "<fcolor:1>👾"
- " "
- - " "
- "<fcolor:1>❤"
- " "
footer:
lists:
- - " "
- "<fcolor:1>TPS <tps>, Online <online>"
- " "
- - " "
- "<fcolor:1>Hello <fcolor:2><player></fcolor:2>!"
- " "
playerlistname:
format: "<world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix>"To sort the TAB by donation groups, enable tab_sort.
After changes, run /flectonepulse reload. Details in the TAB documentation.
What to do if errors occur?
Check the server console for errors and send them to the Discord community for help.
Ensure you are using the latest version of the plugin.
Check the documentation or get personal technical support for boosters on Boosty.
How to contact the developers?
Join the Discord community for support and suggestions. Leave a star on GitHub or a review on SpigotMC.
When will a new version of FlectonePulse with support for the latest Minecraft version be released?
Most likely, FlectonePulse already supports the latest Minecraft version. Experimental versions are available for download on GitHub or in the Discord channel for testers. If a Minecraft version is already out but the FlectonePulse update is missing, it is due to waiting for the release of PacketEvents — the core library used by FlectonePulse to interact with the server. Once PacketEvents is released, FlectonePulse will be updated.
Use test versions at your own risk. These versions are often not designed for production use; they might be broken or break your previous FlectonePulse version.
Does FlectonePulse work with proxies and how to configure it?
FlectonePulse supports proxy servers, including BungeeCord and Velocity. To use the plugin, you must install the same plugin file on both the proxy and the server. No configuration files are created on the proxy — it acts as a bridge. All settings are performed in the files on the servers. For correct operation, a connection to a MySQL database is required, which must be configured in the config.yml file on the servers. You also need to enable one of the modes velocity or bungeecord, details in the configuration documentation.
Does FlectonePulse support cores that run mods and plugins simultaneously, such as Arclight or Mohist, and does it work on Fabric?
FlectonePulse has not been tested on cores that support both mods and plugins (e.g., Arclight or Mohist), and support for them is not intended. The main issue lies with the Libby library used for loading dependencies, which does not work on such cores. Theoretically, you could build FlectonePulse with all necessary dependencies to run on these cores, but there is no guarantee that PacketEvents will work correctly. FlectonePulse works on Fabric, but only on the very latest version of Minecraft due to the complexity of multi-version support.
The main issue has been fixed in recent Mohist versions, so FlectonePulse works there without major problems
Is your plugin that uses chat incompatible with FlectonePulse?
By default, FlectonePulse has the setting mode: "PACKET" for chats. This prevents your plugin from working correctly.
This can be changed to mode: "BUKKIT" so that other plugins can work with chat. In rare cases, you can use mode: "PAPER" if your plugin uses Paper listeners.
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