/mute 
Command to mute a player 
🌍 Localization 
📂 Path localizations → locale.yml → command.mute
⚖️ Default 
mute:
  null_player: "<color:#ff7171><b>⁉</b> Игрок не найден"
  null_time: "<color:#ff7171><b>⁉</b> Невозможное время"
  reasons:
    default: "Ты был замучен на сервере"
  server: "<color:#ff7171>🔒 <fcolor:2><moderator><fcolor:1> выдал мут игроку <fcolor:2><player> <fcolor:1><hover:show_text:\"<fcolor:1>Айди: <id><br>Дата: <date><br>Время: <time><br>Осталось: <time_left><br>Модератор: <moderator><br>Причина: <reason>\">[ПОДРОБНЕЕ]</hover>"
  person: "<color:#ff7171>🔒 Ты замучен, осталось <time_left>"mute:
  null_player: "<color:#ff7171><b>⁉</b> This player does not exist"
  null_time: "<color:#ff7171><b>⁉</b> Incorrect time"
  reasons:
    default: "You have been muted on this server"
  server: "<color:#ff7171>🔒 <fcolor:2><moderator> <fcolor:1>has muted <fcolor:2><player> <fcolor:1><hover:show_text:\"<fcolor:1>ID: <id><br>Date: <date><br>Time: <time><br>Remaining time: <time_left><br>Moderator: <moderator><br>Reason: <reason>\">[INFO]</hover>"
  person: "<color:#ff7171>🔒 You are muted, <time_left> left"null_player 
Message when the specified player is not found
null_time 
Message when the time provided is invalid
reasons 
A list with keys and values, where the key is the word and the value is the specific reason
YOU CAN ADD YOUR OWN REASONS
random_kek: "Random reason"Then, if you type /mute player 1d random_kek, the reason will be Random reason.
If no reason is specified, default will be used.
server 
Message to everyone
person 
Message to the muted player
⚙️ Setting 
📂 Path command.yml → mute
⚖️ Default 
mute:
  enable: true
  suggest_offline_players: true
  range: "PROXY"
  aliases:
  - "mute"
  destination:
    type: "CHAT"
  cooldown:
    enable: false
  sound:
    enable: falseenable 
Enables or disables the functionality of the module
suggest_offline_players 
If enabled, it suggests all player nicknames who have been on the server; otherwise, only nicknames of players who are online.
NOTE
This only affects text suggestions
range 
How far in blocks the message will be displayed
| Value | Explanation | 
|---|---|
| WORLD_TYPE | The message will only be sent to players who have the permission flectonepulse.world.type.dimension_name | 
| WORLD_NAME | The message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name | 
| PROXY | The message will be sent to all players on the server and on Proxy | 
| SERVER | The message will be sent to all players on the server | 
| PLAYER | The message will only be sent to the sender | 
| Any number greater than 0(e.g.,range: 100) | The message will be sent to players whose distance from the sender is less than this number. Players must also be in the same world as the sender | 
aliases 
List of aliases for using the command
ALIASES CAN BE ANYTHING
For example, newcommand, новаякоманда, ban, me, etc.
destination 
Where the message will be sent
| Type | Explanation | Requires additional configuration? | 
|---|---|---|
| ACTION_BAR | Message above the player's inventory | Yes | 
| BOSS_BAR | Message at the top of the screen | Yes | 
| BRAND | Message in F3 | No | 
| CHAT | Message in the chat | No | 
| TITLE | Full-screen message | Yes | 
| SUBTITLE | Full-screen message (bottom line) | Yes | 
| TAB_HEADER | Message in TAB (top) | No | 
| TAB_FOOTER | Message in TAB (bottom) | No | 
| TOAST | Message in the top-right corner (achievement) | Yes | 
Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear AUTOMATICALLY
If type is ACTION_BAR 
destination:
  type: "ACTION_BAR"
  times:
    stay: 60times 
| Field | Explanation | 
|---|---|
| stay | Time in ticks to hold the message | 
If type is BOSS_BAR 
destination:
  type: "BOSS_BAR"
  duration: 100
  health: 1.0
  overlay: "PROGRESS"
  color: "BLUE"
  play-boos-music: false
  create-world-fog: false
  darken-screen: falseduration 
Duration of the message display
health 
How full the boss bar will be
overlay 
| Type | Explanation | 
|---|---|
| PROGRESS | Single line | 
| NOTCHED_6 | Divided into 6 parts | 
| NOTCHED_10 | Divided into 10 parts | 
| NOTCHED_12 | Divided into 12 parts | 
| NOTCHED_20 | Divided into 20 parts | 
color 
Display color
| Type | 
|---|
| PINK | 
| BLUE | 
| RED | 
| GREEN | 
| YELLOW | 
| PURPLE | 
| WHITE | 
play_boos_music 
Whether music will play with the message
create_world_fog 
Whether fog will appear with the message
darken_screen 
Whether the screen will darken with the message
If type is TITLE (or SUBTITLE) 
destination:
  type: "TITLE" (or "SUBTITLE")
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20subtext 
Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.
times 
| Field | Explanation | 
|---|---|
| fade_in | Time in ticks for the message to appear | 
| stay | Time in ticks to hold the message | 
| fade_out | Time in ticks for the message to disappear | 
If type is TOAST 
destination:
  type: "TOAST"
  icon: "minecraft:diamond"
  style: "TASK"icon 
Achievement icon, which can be any Minecraft item (must specify the full path)
style 
Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)
cooldown 
Usage cooldown
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AUTOMATICALLY
The cooldown configuration will look like this:
cooldown:
  enable: true
  duration: 60| Field | Type | Explanation | 
|---|---|---|
| enable | boolean | Enables the cooldown functionality | 
| duration | long | How many ticks must pass between uses | 
sound 
Sound playback
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AUTOMATICALLY
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"| Field | Type | Explanation | 
|---|---|---|
| enable | boolean | Enables sound functionality | 
| volume | float | Sound volume from 0to1.0 | 
| pitch | float | Sound pitch from 0to1.0 | 
| category | String | Category from MASTER,MUSIC,RECORD,WEATHER,BLOCK,HOSTILE,NEUTRAL,PLAYER,AMBIENT,VOICE | 
| name | String | Sound name, for example minecraft:entity.llama.spit | 
🔐 Permissions 
📂 Path permission.yml → command.mute
⚖️ Default 
mute:
  name: "flectonepulse.module.command.mute"
  type: "OP"
  cooldown_bypass:
    name: "flectonepulse.module.command.mute.cooldown.bypass"
    type: "OP"
  sound:
    name: "flectonepulse.module.command.mute.sound"
    type: "TRUE"name 
Permission name
type 
Permission type
| Type | Explanation | 
|---|---|
| TRUE | Available to any player | 
| FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) | 
| OP | Available to server operators | 
| NOT_OP | Available to not server operators | 
cooldown_bypass 
Permission to bypass the cooldown between uses
sound 
Permission to use sound
