/unwarn
Command to remove a warning from a player 
🌍 Localization
📂 Path localizations → locale.yml → command.unwarn
⚖️ Default
unwarn:
null_player: "<color:#ff7171><b>⁉</b> Игрок не найден"
not_warned: "<color:#ff7171><b>⁉</b> Игрок не имеет предупреждений"
format: "<color:#98FB98>🔓 <fcolor:2><moderator><color:#98FB98> снял предупреждение с игрока <fcolor:2><player>"unwarn:
null_player: "<color:#ff7171><b>⁉</b> This player does not exist"
not_warned: "<color:#ff7171><b>⁉</b> This player is not warned"
format: "<color:#98FB98>🔓 <fcolor:2><moderator> <color:#98FB98>unwarned the player <fcolor:2><player>"null_player
Message when the player cannot be found
not_warned
Message when the player does not have a warning
format
Message when the warning is removed
⚙️ Setting
📂 Path command.yml → unwarn
⚖️ Default
unwarn:
enable: true
range: "PROXY"
aliases:
- "unwarn"
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: falseenable
Enables or disables the functionality of the module
range
How far in blocks the message will be displayed
| Value | Explanation |
|---|---|
WORLD_TYPE | The message will only be sent to players who have the permission flectonepulse.world.type.dimension_name |
WORLD_NAME | The message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name |
PROXY | The message will be sent to all players on the server and on Proxy |
SERVER | The message will be sent to all players on the server |
PLAYER | The message will only be sent to the sender |
Any number greater than 0 (e.g., range: 100) | The message will be sent to players whose distance from the sender is less than this number. Players must also be in the same world as the sender |
aliases
List of aliases for using the command
ALIASES CAN BE ANYTHING
For example, newcommand, новаякоманда, ban, me, etc.
destination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear AUTOMATICALLY
If type is ACTION_BAR
destination:
type: "ACTION_BAR"
times:
stay: 60times
| Field | Explanation |
|---|---|
stay | Time in ticks to hold the message |
If type is BOSS_BAR
destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: falseduration
Duration of the message display
health
How full the boss bar will be
overlay
| Type | Explanation |
|---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
| Type |
|---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play_boos_music
Whether music will play with the message
create_world_fog
Whether fog will appear with the message
darken_screen
Whether the screen will darken with the message
If type is TITLE (or SUBTITLE)
destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20subtext
Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.
times
| Field | Explanation |
|---|---|
fade_in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade_out | Time in ticks for the message to disappear |
If type is TOAST
destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)
cooldown
Usage cooldown
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AUTOMATICALLY
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
sound
Sound playback
How to use?
Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AUTOMATICALLY
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"| Field | Type | Explanation |
|---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
🔐 Permissions
📂 Path permission.yml → command.unwarn
⚖️ Default
unwarn:
name: "flectonepulse.module.command.unwarn"
type: "OP"
cooldown_bypass:
name: "flectonepulse.module.command.unwarn.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.command.unwarn.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
cooldown_bypass
Permission to bypass the cooldown between uses
sound
Permission to use sound
