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Language

Language and behavior configuration

⚙️ Setting

📂 Path config.yml → language

⚖️ Default

yml
language:
  type: "en_us"
  by_player: true

type

Localization used for all plugin messages

WARNING

The selected localization must be from the localizations folder

You can create and use your own localizations, for this:

  1. Copy one localization file, for example ru_ru.yml
  2. Rename it, preferably as in the game
  3. Now you can change any messages inside this file

EXAMPLE

I want to translate the plugin into Belarusian

  1. Copy the file ru_ru.yml
  2. Rename it to be_by.ymllocale
  3. Done!

by_player

If enabled, each player's Minecraft localization will be checked and depending on that, the message will be shown

INFO

If you change messages with by_player enabled, remember to do it in ALL localization files

locale

If such localization doesn't exist, the localization from type will be used