Name
Module responsible for the player's name


🌍 Localization
Pathlocalizations → language.yml → message.format.names
names:
constant: []
display:
- "<click:suggest_command:\"/msg <player> \"><hover:show_text:\"<fcolor:2>Write to <white><player_head></white><player>\"><white><player_head></white><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix></hover></click>"
entity: "<fcolor:2><hover:show_text:\"<fcolor:2><name> <br><fcolor:1>Type <fcolor:2><lang:'<type>'> <br><fcolor:1>ID <fcolor:2><uuid>\"><sprite:gui:icon/accessibility><name></hover>"
unknown: "<fcolor:2><name>"
invisible: "<fcolor:2>👻 Invisible"names:
constant: []
display:
- "<click:suggest_command:\"/msg <player> \"><hover:show_text:\"<fcolor:2>Написать <white><player_head></white><player>\"><white><player_head></white><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix></hover></click>"
entity: "<fcolor:2><hover:show_text:\"<fcolor:2><name> <br><fcolor:1>Тип <fcolor:2><lang:'<type>'> <br><fcolor:1>Айди <fcolor:2><uuid>\"><sprite:gui:icon/accessibility><name></hover>"
unknown: "<fcolor:2><name>"
invisible: "<fcolor:2>👻 Невидимка"constant
Messages that will be formatted from sender on server from where it was sent. They can be used in any message using <constant:index> (starting from 0). If an uncorrected index is specified or not, the first constant will be used
If you are having issues with messages for Velocity or BungeeCord, this is the solution to your problem:
constant:
- "%player_name%"
display: "<constant>"display
Responsible for the player's name

You can have any number of such name formats, and to use a specific one, you need to specify its index, starting from zero: <display_name:0>, <display_name:1>, etc.
In some messages, you may encounter <target>, which is the same as <display_name>; you can also use indices with it: <target:0>, <target:1>, etc.
If an incorrect index is specified, the first name will be used
entity
Responsible for the entity's name
unknown
Responsible for the entity's name if it could not be determined
invisible
Responsible for the player's name if they are under an invisibility potion
⚙️ Setting
Pathmessage.yml → format.names
names:
enable: true
should_check_invisibility: falseenable
Enables or disables the functionality of the module
should_check_invisibility
Whether to check if the player is under an invisibility potion. If enabled, the invisible name will be used
🔐 Permissions
Pathpermission.yml → message.format.names
names:
name: "flectonepulse.module.message.format.names"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Available to no one, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to NON-operators of the server |
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