Flectone Logo FlectonePulse

Greeting

A personal message from the server to the player when they connect

greeting


🌍 Localization

Path localizations → language.yml → message.greeting
greeting:
  format: "<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]  <fcolor:1>Hello,<br>[#][#][#][#][#][#][#][#]  <player><br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>"
greeting:
  format: "<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]  <fcolor:1>Привет,<br>[#][#][#][#][#][#][#][#]  <player><br>[#][#][#][#][#][#][#][#]<br>[#][#][#][#][#][#][#][#]<br>"

format

Personal message to the player upon connection


⚙️ Setting

Path message.yml → greeting
greeting:
  enable: false
  destination:
    type: "CHAT"
  sound:
    enable: false

enable

Enables or disables the functionality of the module

destination

Where the message will be sent

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in chatNo
TEXT_SCREENMessage anywhere on the screenYes
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top right corner (achievement)Yes

sound

Sound playback


🔐 Permissions

Path permission.yml → message.greeting
greeting:
  name: "flectonepulse.module.message.greeting"
  type: "TRUE"
  sound:
    name: "flectonepulse.module.message.greeting.sound"
    type: "TRUE"

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSEAvailable to no one, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to NON-operators of the server

sound

Permission to use the sound

Last updated on

Edit on GitHub

On this page

Authors of page