Brand
Module responsible for the brand message in F3 debug screen
WARNING
If a proxy (Velocity or BungeeCord) is being used, changing the brand is completely impossible
🌍 Localization
📂 Path localizations → language.yml → message.brand
⚖️ Default
brand:
values:
- "<white>Майнкрафт"
- "<aqua>Майнкрафт"brand:
values:
- "<white>Minecraft"
- "<aqua>Minecraft"values
List of brand messages
ONLY BASIC COLORS CAN BE USED
| Color |
|---|
AQUA |
BLACK |
BLUE |
DARK_AQUA |
DARK_BLUE |
DARK_GRAY |
DARK_GREEN |
DARK_PURPLE |
DARK_RED |
GOLD |
GRAY |
GREEN |
RED |
LIGHT_PURPLE |
WHITE |
YELLOW |
⚙️ Setting
📂 Path message.yml → brand
⚖️ Default
brand:
enable: true
random: true
destination:
type: "BRAND"
ticker:
enable: true
period: 100enable
Enables or disables the functionality of the module
random
If enabled, messages will be selected randomly; otherwise, they will be selected in order
destination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear AUTOMATICALLY
If type is ACTION_BAR
destination:
type: "ACTION_BAR"
times:
stay: 60times
| Field | Explanation |
|---|---|
stay | Time in ticks to hold the message |
If type is BOSS_BAR
destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: falseduration
Duration of the message display
health
How full the boss bar will be
overlay
| Type | Explanation |
|---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
| Type |
|---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play_boos_music
Whether music will play with the message
create_world_fog
Whether fog will appear with the message
darken_screen
Whether the screen will darken with the message
If type is TITLE (or SUBTITLE)
destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20subtext
Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.
times
| Field | Explanation |
|---|---|
fade_in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade_out | Time in ticks for the message to disappear |
If type is TOAST
destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)
ticker
Updates every certain interval of time
HOW TO USE TICKER?
Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY
enable
Whether to update or not
period
How often in ticks it should update
🔐 Permissions
📂 Path permission.yml → message.brand
⚖️ Default
brand:
name: "flectonepulse.module.message.brand"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
