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Brand

Module responsible for the brand message in F3 debug screen
brand

WARNING

If a proxy (Velocity or BungeeCord) is being used, changing the brand is completely impossible

🌍 Localization

📂 Path localizations → language.yml → message.brand

⚖️ Default

yml
brand:
  values:
  - "<white>Майнкрафт"
  - "<aqua>Майнкрафт"
yml
brand:
  values:
  - "<white>Minecraft"
  - "<aqua>Minecraft"

values

List of brand messages

ONLY BASIC COLORS CAN BE USED

Color
AQUA
BLACK
BLUE
DARK_AQUA
DARK_BLUE
DARK_GRAY
DARK_GREEN
DARK_PURPLE
DARK_RED
GOLD
GRAY
GREEN
RED
LIGHT_PURPLE
WHITE
YELLOW

⚙️ Setting

📂 Path message.yml → brand

⚖️ Default

yml
brand:
  enable: true
  random: true
  destination:
    type: "BRAND"
  ticker:
    enable: true
    period: 100

enable

Enables or disables the functionality of the module

random

If enabled, messages will be selected randomly; otherwise, they will be selected in order

destination

Where the message will be sent
TypeExplanationRequires additional setup?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in the F3 menuNo
CHATMessage in the chatNo
TEXT_SCREENMessage anywhere on the screenYes
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in the TAB list (top)No
TAB_FOOTERMessage in the TAB list (bottom)No
TOASTMessage in the top right corner (achievement)Yes

To change this, replace the value type: here and restart FlectonePulse using the command /flectonepulse reload. Additional settings will appear AUTOMATICALLY.


ACTION_BAR

action bar

yaml
destination:
  type: "ACTION_BAR"
  times:
    stay: 60

- times

FieldExplanation
stayTime in ticks to keep the message visible

BOSS_BAR

action bar

yaml
destination:
  type: "BOSS_BAR"
  duration: 100
  health: 1.0
  overlay: "PROGRESS"
  color: "BLUE"
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

- duration

Duration for displaying the message.

- health

How full the boss bar will be.

- overlay

TypeExplanation
PROGRESSA single line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

- color

Display color.

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

- play_boos_music

Whether to play boss music with the message

- create_world_fog

Whether to create world fog with the message

- darken_screen

Whether to darken the screen with the message


TEXT_SCREEN

text screen

WARNING

This only works on version 1.19.4 and above. On older versions, CHAT will be used instead

yaml
destination:
  type: "TEXT_SCREEN"
  background: "#00000040"
  has_shadow: false
  animation_time: 2
  live_time: 10
  width: 100000
  scale: 0.5
  offset_x: 0.0
  offset_y: -0.3
  offset_z: -0.8

- background

The background color of the message, which includes transparency (alpha channel). Website for choosing a color

- has_shadow

Enables text shadow.

- animation_time

Time in seconds for the appearance and disappearance animations. If set to 0 or less, there will be no animation

- live_time

Time in seconds for the text to be displayed. If set to 0 or less, the text won't appear

- width

Text length per line in pixels. If the text is longer, it will wrap to the next line

- scale

Text size. If negative, the text will be flipped

- offset_x

Offset along the X coordinate (right +, left -) relative to the center of the player's screen

- offset_y

Offset along the Y coordinate (up +, down -) relative to the center of the player's screen

- offset_z

Offset along the Z coordinate (forward +, backward -) relative to the center of the player's screen


TITLE (or SUBTITLE)

title

yaml
destination:
  type: "TITLE" (or "SUBTITLE")
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

- subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be shown below it, and vice versa

- times

FieldExplanation
fade_inTime in ticks for the message to appear
stayTime in ticks to keep the message visible
fade_outTime in ticks for the message to disappear

TOAST

toast

yaml
destination:
  type: "TOAST"
  icon: "minecraft:diamond"
  style: "TASK"

- icon

Achievement icon, which can be any Minecraft item (must specify the full path)

- style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

ticker

Updates every certain interval of time

HOW TO USE TICKER?

Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY

enable

Whether to update or not

period

How often in ticks it should update

🔐 Permissions

📂 Path permission.yml → message.brand

⚖️ Default

yml
brand:
  name: "flectonepulse.module.message.brand"
  type: "TRUE"

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators