Brand
Module responsible for the brand message in F3 debug screen
WARNING
If a proxy (Velocity or BungeeCord) is being used, changing the brand is completely impossible
🌍 Localization
📂 Path localizations → language.yml → message.brand
⚖️ Default
brand:
values:
- "<white>Майнкрафт"
- "<aqua>Майнкрафт"brand:
values:
- "<white>Minecraft"
- "<aqua>Minecraft"values
List of brand messages
ONLY BASIC COLORS CAN BE USED
| Color |
|---|
AQUA |
BLACK |
BLUE |
DARK_AQUA |
DARK_BLUE |
DARK_GRAY |
DARK_GREEN |
DARK_PURPLE |
DARK_RED |
GOLD |
GRAY |
GREEN |
RED |
LIGHT_PURPLE |
WHITE |
YELLOW |
⚙️ Setting
📂 Path message.yml → brand
⚖️ Default
brand:
enable: true
random: true
destination:
type: "BRAND"
ticker:
enable: true
period: 100enable
Enables or disables the functionality of the module
random
If enabled, messages will be selected randomly; otherwise, they will be selected in order
destination
Where the message will be sent
| Type | Explanation | Requires additional setup? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in the F3 menu | No |
CHAT | Message in the chat | No |
TEXT_SCREEN | Message anywhere on the screen | Yes |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in the TAB list (top) | No |
TAB_FOOTER | Message in the TAB list (bottom) | No |
TOAST | Message in the top right corner (achievement) | Yes |
To change this, replace the value type: here and restart FlectonePulse using the command /flectonepulse reload. Additional settings will appear AUTOMATICALLY.
ACTION_BAR

destination:
type: "ACTION_BAR"
times:
stay: 60- times
| Field | Explanation |
|---|---|
stay | Time in ticks to keep the message visible |
BOSS_BAR

destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: false- duration
Duration for displaying the message.
- health
How full the boss bar will be.
- overlay
| Type | Explanation |
|---|---|
PROGRESS | A single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
- color
Display color.
| Type |
|---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
- play_boos_music
Whether to play boss music with the message
- create_world_fog
Whether to create world fog with the message
- darken_screen
Whether to darken the screen with the message
TEXT_SCREEN

WARNING
This only works on version 1.19.4 and above. On older versions, CHAT will be used instead
destination:
type: "TEXT_SCREEN"
background: "#00000040"
has_shadow: false
animation_time: 2
live_time: 10
width: 100000
scale: 0.5
offset_x: 0.0
offset_y: -0.3
offset_z: -0.8- background
The background color of the message, which includes transparency (alpha channel). Website for choosing a color
- has_shadow
Enables text shadow.
- animation_time
Time in seconds for the appearance and disappearance animations. If set to 0 or less, there will be no animation
- live_time
Time in seconds for the text to be displayed. If set to 0 or less, the text won't appear
- width
Text length per line in pixels. If the text is longer, it will wrap to the next line
- scale
Text size. If negative, the text will be flipped
- offset_x
Offset along the X coordinate (right +, left -) relative to the center of the player's screen
- offset_y
Offset along the Y coordinate (up +, down -) relative to the center of the player's screen
- offset_z
Offset along the Z coordinate (forward +, backward -) relative to the center of the player's screen
TITLE (or SUBTITLE)

destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20- subtext
Message for the second part of the display. For example, if TITLE is selected, subtext will be shown below it, and vice versa
- times
| Field | Explanation |
|---|---|
fade_in | Time in ticks for the message to appear |
stay | Time in ticks to keep the message visible |
fade_out | Time in ticks for the message to disappear |
TOAST

destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"- icon
Achievement icon, which can be any Minecraft item (must specify the full path)
- style
Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)
ticker
Updates every certain interval of time
HOW TO USE TICKER?
Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY
enable
Whether to update or not
period
How often in ticks it should update
🔐 Permissions
📂 Path permission.yml → message.brand
⚖️ Default
brand:
name: "flectonepulse.module.message.brand"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
