Afk
A player becomes AFK if they do nothing for a certain period of time

If a person is AFK, they are given a specific suffix

🌍 Localization
Pathafk:
suffix: " <color:#FFFF00>⌚</color>"
format_true:
global: "<gradient:#ffd500:#FFFF00>⌚ <player> is now afk"
local: "<gradient:#ffd500:#FFFF00>⌚ Now you're afk"
format_false:
global: "<gradient:#ffd500:#FFFF00>⌚ <player> isn't afk now"
local: "<gradient:#ffd500:#FFFF00>⌚ Now you're not afk"afk:
suffix: " <color:#FFFF00>⌚</color>"
format_true:
global: "<gradient:#ffd500:#FFFF00>⌚ <player> отошёл"
local: "<gradient:#ffd500:#FFFF00>⌚ Ты отошёл от игры"
format_false:
global: "<gradient:#ffd500:#FFFF00>⌚ <player> вернулся"
local: "<gradient:#ffd500:#FFFF00>⌚ Ты вернулся в игру"suffix
The suffix given to a player if they go AFK

format_true
Message if the player has stepped away
format_false
Message if the player has returned
⚙️ Setting
Pathafk:
enable: true
range: "SERVER"
delay: 3000
ignore:
- "afk"
destination:
type: "CHAT"
ticker:
enable: true
period: 20
sound:
enable: falseenable
Enables or disables the functionality of the module
range
How far in blocks the message will be displayed
| Value | Explanation |
|---|---|
WORLD_TYPE | The message will be sent only to players who have the permission flectonepulse.world.type.dimension_name |
WORLD_NAME | The message will be sent only to players who have the permission flectonepulse.world.name.world_folder_name |
PROXY | The message will be sent to all players on the server and on the Proxy |
SERVER | The message will be sent to all players on the server |
PLAYER | The message will be sent only to the sender |
any number greater than 0, for example range: 100 | The message will be sent to players whose distance between them and the sender is less than this number. Players must also be in the same world as the sender |
delay
How much time in ticks a player must do nothing to go AFK
ignore
List of actions that are ignored and do not affect AFK mode
| Actions that can be ignored |
|---|
| Any command names |
chat - when a player writes in chat |
quit - when a player leaves |
If I add the command tell to the list and a player is in AFK mode, they can use the tell command and it will not remove them from AFK mode
destination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in chat | No |
TEXT_SCREEN | Message anywhere on the screen | Yes |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top right corner (achievement) | Yes |
ticker
Updating every specific interval of time
sound
Sound playback
🔐 Permissions
Pathafk:
name: "flectonepulse.module.command.afk"
type: "TRUE"
cooldown_bypass:
name: "flectonepulse.module.command.afk.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.command.afk.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Available to no one, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to NON-operators of the server |
cooldown_bypass
Permission to ignore the cooldown between uses
sound
Permission to use the sound
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