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AFK

A player goes AFK if they do nothing for a certain period of time
afk global message

If a player is AFK, they receive a specific suffix
afk suffix

🌍 Localization

📂 Path localizations → language.yml → message.afk

⚖️ Default

yml
afk:
  suffix: " <color:#FFFF00>⌚</color>"
  format-true:
    global: "<gradient:#ffd500:#FFFF00>⌚ <player> отошёл"
    local: "<gradient:#ffd500:#FFFF00>⌚ Ты отошёл от игры"
  format-false:
    global: "<gradient:#ffd500:#FFFF00>⌚ <player> вернулся"
    local: "<gradient:#ffd500:#FFFF00>⌚ Ты вернулся в игру"
yml
afk:
  suffix: " <color:#FFFF00>⌚</color>"
  format-true:
    global: "<gradient:#ffd500:#FFFF00>⌚ <player> is now afk"
    local: "<gradient:#ffd500:#FFFF00>⌚ Now you're afk"
  format-false:
    global: "<gradient:#ffd500:#FFFF00>⌚ <player> isn't afk now"
    local: "<gradient:#ffd500:#FFFF00>⌚ Now you're not afk"

suffix

The suffix assigned to a player when they go AFK
afksuffix

format-true

Message when a player goes AFK

format-false

Message when a player returns

⚙️ Setting

📂 Path message.yml → afk

⚖️ Default

yml
afk:
  enable: true
  range: "SERVER"
  delay: 3000
  ignore:
    - "afk"
  destination:
    type: "CHAT"
  ticker:
    enable: true
    period: 20

enable

Enables or disables the functionality of the module

range

How far in blocks the message will be displayed

ValueExplanation
WORLD_TYPEThe message will only be sent to players who have the permission flectonepulse.world.type.dimension_name
WORLD_NAMEThe message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name
PROXYThe message will be sent to all players on the server and on Proxy
SERVERThe message will be sent to all players on the server
PLAYERThe message will only be sent to the sender
Any number greater than 0 (e.g., range: 100)The message will be sent to players whose distance from the sender is less than this number. Players must also be in the same world as the sender

delay

How long (in ticks) a player must be inactive to go AFK

ignore

List of actions that are ignored and do not affect AFK status

Actions that can be ignored
Any command names
chat - when a player types in chat
quit - when a player logs out

EXAMPLE

If I add the command tell to the list and a player is AFK, they can use the tell command without leaving AFK mode

destination

Where the message will be sent

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear AUTOMATICALLY


If type is ACTION_BAR

yaml
destination:
  type: "ACTION_BAR"
  times:
    stay: 60

times

FieldExplanation
stayTime in ticks to hold the message

If type is BOSS_BAR

yaml
destination:
  type: "BOSS_BAR"
  duration: 100
  health: 1.0
  overlay: "PROGRESS"
  color: "BLUE"
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration

Duration of the message display

health

How full the boss bar will be

overlay

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music

Whether music will play with the message

create-world-fog

Whether fog will appear with the message

darken-screen

Whether the screen will darken with the message


If type is TITLE (or SUBTITLE)

yaml
destination:
  type: "TITLE" (or "SUBTITLE")
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear

If type is TOAST

yaml
destination:
  type: "TOAST"
  icon: "minecraft:diamond"
  style: "TASK"

icon

Achievement icon, which can be any Minecraft item (must specify the full path)

style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

ticker

Updates every certain interval of time

HOW TO USE TICKER?

Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY

enable

Whether to update or not

period

How often in ticks it should update

🔐 Permissions

📂 Path permission.yml → message.afk

⚖️ Default

yml
afk:
  name: "flectonepulse.module.command.afk"
  type: "TRUE"
  cooldown-bypass:
    name: "flectonepulse.module.command.afk.cooldown.bypass"
    type: "OP"
  sound:
    name: "flectonepulse.module.command.afk.sound"
    type: "TRUE"

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators

cooldown-bypass

Permission to bypass the cooldown between uses

sound

Permission to use sound