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Join

Message from the server when a player connects
join

🌍 Localization

📂 Path localizations → язык.yml → message.join

⚖️ Default

yml
join:
  format: "<color:#4eff52>→ <display_name>"
  format-first-time: "<color:#4eff52>→ <display_name> <fcolor:1>впервые тут!"
yml
join:
  format: "<color:#4eff52>→ <display_name>"
  format-first-time: "<color:#4eff52>→ <display_name> <fcolor:1>welcome!"

format

Message when connecting to the server

format-first-time

Message when connecting to the server for the first time

⚙️ Setting

📂 Path message.yml → join

⚖️ Default

yml
join:
  enable: true
  first: true
  range: -1
  destination:
    type: CHAT
  sound:
    enable: false

enable

Enables or disables the functionality of the module

first

Enables the message for a player's very first connection to the server

range

How far in blocks the message will be displayed

ValueExplanation
-4The message will only be sent to players who have the permission flectonepulse.world.type.dimension_name
-3The message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name
-2The message will be sent to all players on the server and on Proxy
-1The message will be sent to all players on the server
0The message will only be sent to the sender
any number > 0The message will be sent to players whose distance from the sender is less than this number

NOTE

If a range greater than 0 is specified, for example 100, the recipients must also be in the same dimension as the sender

destination

Where the message will be sent

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear automatically.

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes
Configuration for ACTION_BAR
yaml
destination:
  type: ACTION_BAR
  times:
    stay: 60

times

FieldExplanation
stayTime in ticks to hold the message
Configuration for BOSS_BAR
yaml
destination:
  type: BOSS_BAR
  duration: 100
  health: 1.0
  overlay: PROGRESS
  color: BLUE
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration

Duration of the message display

health

How full the boss bar will be

overlay

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music

Whether music will play with the message

create-world-fog

Whether fog will appear with the message

darken-screen

Whether the screen will darken with the message

Configuration for TITLE (or SUBTITLE)
yaml
destination:
  type: TITLE (or SUBTITLE)
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear
Configuration for TOAST
yaml
destination:
  type: TOAST
  icon: "minecraft:diamond"
  style: TASK

icon

Achievement icon, which can be any Minecraft item (must specify the full path)

style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

WARNING

May cause delays, so not recommended for use

sound

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

🔐 Permissions

📂 Path permission.yml → message.join

⚖️ Default

yml
join:
  name: "flectonepulse.module.message.join"
  type: TRUE
  sound:
    name: "flectonepulse.module.message.join.sound"
    type: TRUE

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators

sound

Permission to use sound