Skip to content

Join

Message from the server when a player connects
join

🌍 Localization

📂 Path localizations → locale.yml → message.join

⚖️ Default

yml
join:
  format: "<color:#4eff52>→ <display_name>"
  format-first-time: "<color:#4eff52>→ <display_name> <fcolor:1>впервые тут!"
yml
join:
  format: "<color:#4eff52>→ <display_name>"
  format-first-time: "<color:#4eff52>→ <display_name> <fcolor:1>welcome!"

format

Message when connecting to the server

format-first-time

Message when connecting to the server for the first time

⚙️ Setting

📂 Path message.yml → join

⚖️ Default

yml
join:
  enable: true
  first: true
  range: "SERVER"
  destination:
    type: "CHAT"
  sound:
    enable: false

enable

Enables or disables the functionality of the module

first

Enables the message for a player's very first connection to the server

range

How far in blocks the message will be displayed

ValueExplanation
WORLD_TYPEThe message will only be sent to players who have the permission flectonepulse.world.type.dimension_name
WORLD_NAMEThe message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name
PROXYThe message will be sent to all players on the server and on Proxy
SERVERThe message will be sent to all players on the server
PLAYERThe message will only be sent to the sender
Any number greater than 0 (e.g., range: 100)The message will be sent to players whose distance from the sender is less than this number. Players must also be in the same world as the sender

destination

Where the message will be sent

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear AUTOMATICALLY


If type is ACTION_BAR

yaml
destination:
  type: "ACTION_BAR"
  times:
    stay: 60

times

FieldExplanation
stayTime in ticks to hold the message

If type is BOSS_BAR

yaml
destination:
  type: "BOSS_BAR"
  duration: 100
  health: 1.0
  overlay: "PROGRESS"
  color: "BLUE"
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration

Duration of the message display

health

How full the boss bar will be

overlay

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music

Whether music will play with the message

create-world-fog

Whether fog will appear with the message

darken-screen

Whether the screen will darken with the message


If type is TITLE (or SUBTITLE)

yaml
destination:
  type: "TITLE" (or "SUBTITLE")
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear

If type is TOAST

yaml
destination:
  type: "TOAST"
  icon: "minecraft:diamond"
  style: "TASK"

icon

Achievement icon, which can be any Minecraft item (must specify the full path)

style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

sound

Sound playback

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AUTOMATICALLY

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"
FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

🔐 Permissions

📂 Path permission.yml → message.join

⚖️ Default

yml
join:
  name: "flectonepulse.module.message.join"
  type: "TRUE"
  sound:
    name: "flectonepulse.module.message.join.sound"
    type: "TRUE"

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators

sound

Permission to use sound