Chat
A module responsible for messages sent by players in chat
🌍 Localization
📂 Path localizations → language.yml → message.chat
⚖️ Default
chat:
null-chat: "<color:#ff7171><b>⁉</b> На сервер выключен чат"
null-recipient: "<color:#ff7171><b>⁉</b> Тебя никто не услышал"
types:
global: "<display_name> <world_prefix>»<fcolor:4> <message> <translateto:\"<message_to_translate>\">"
local: "<display_name><fcolor:3>: <message> <translateto:\"<message_to_translate>\">"
chat:
null-chat: "<color:#ff7171><b>⁉</b> Chat is disabled on this server"
null-recipient: "<color:#ff7171><b>⁉</b> Nobody heard you"
types:
global: "<display_name> <world_prefix>»<fcolor:4> <message> <translateto:\"<message_to_translate>\">"
local: "<display_name><fcolor:3>: <message> <translateto:\"<message_to_translate>\">"
null-chat
Message if nothing was sent to chat
null-recipient
Message if no one saw the player's message
types
List of chats and their formats
⚙️ Setting
📂 Path message.yml → chat
⚖️ Default
chat:
enable: true
types:
local:
enable: true
null-recipient: true
cancel: true
range: 100
priority: 0
trigger: ""
destination:
type: CHAT
cooldown:
enable: false
sound:
enable: false
global:
enable: true
null-recipient: true
cancel: false
range: -2
priority: 5
trigger: "!"
destination:
type: CHAT
cooldown:
enable: false
sound:
enable: false
enable
Enables or disables the functionality of the module
types
List of all chats with their configuration, you can add your own
Chat Configuration
By default, any chat looks like this
chat_name:
enable: true
null-recipient: true
cancel: true
range: number
priority: number
trigger: ""
destination:
type: CHAT
cooldown:
enable: false
sound:
enable: false
enable
Enables chat functionality
null-recipient
Enables a message indicating that no one saw the sent message
cancel
- If
true
, the chat event is canceled for other plugins - If you need another chat-related plugin (e.g., DiscordSRV) to work, set this to
false
- If
false
, this also causes duplication in the console
range
How far in blocks the message will be displayed
Value | Explanation |
---|---|
-4 | The message will only be sent to players who have the permission flectonepulse.world.type.dimension_name |
-3 | The message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name |
-2 | The message will be sent to all players on the server and on Proxy |
-1 | The message will be sent to all players on the server |
0 | The message will only be sent to the sender |
any number > 0 | The message will be sent to players whose distance from the sender is less than this number |
NOTE
If a range greater than 0
is specified, for example 100
, the recipients must also be in the same dimension as the sender
priority
Chat priority, used for selection when mulinfole chats have the same trigger
. The chat with the higher priority is chosen
EXAMPLE CHATS
admin:
priority: 20
trigger: "!"
helper:
priority: 10
trigger: "!"
If a player has permission for both chats, the plugin will select admin
because it has a higher priority
trigger
The prefix that a message must start with to be sent to a specific chat
trigger
VALUE CAN BE ANYTHING:
!
,admin
,.f
, etc.- Empty, i.e.,
trigger: ""
, meaning any message fits this chat
In the final message, trigger
is removed. For example, if a player sends !hello
, the result will be hello
without !
destination
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
WARNING
May cause delays, so not recommended for use
cooldown
Usage cooldown
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
HOW TO USE COOLDOWN?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional cooldown settings will appear AFTER RELOADING.
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60
sound
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
🔐 Permissions
📂 Path permission.yml → message.chat
⚖️ Default
chat:
name: "flectonepulse.module.message.chat"
type: TRUE
types:
local:
name: "flectonepulse.module.message.chat.local"
type: TRUE
cooldown-bypass:
name: "flectonepulse.module.message.chat.local.cooldown.bypass"
type: OP
sound:
name: "flectonepulse.module.message.chat.local.sound"
type: TRUE
global:
name: "flectonepulse.module.message.chat.global"
type: TRUE
cooldown-bypass:
name: "flectonepulse.module.message.chat.global.cooldown.bypass"
type: OP
sound:
name: "flectonepulse.module.message.chat.global.sound"
type: TRUE
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
types
List of chats and their permissions
cooldown-bypass
Permission to bypass the cooldown between uses
sound
Permission to use sound