Mention
This formatting allows mentioning (pinging) a user in a message. Donation groups can also be mentioned, for example @default
🌍 Localization
📂 Path localizations → locale.yml → message.format.mention
⚖️ Default
mention:
person: "<fcolor:2>Тебя упомянули!"
format: "<fcolor:2>@<target>"
mention:
person: "<fcolor:2>You were mentioned"
format: "<fcolor:2>@<target>"
person
Message to the player when mentioned
format
Message when it is a mention of a player
⚙️ Setting
📂 Path message.yml → format.mention
⚖️ Default
mention:
enable: true
trigger: "@"
destination:
type: "TOAST"
icon: "minecraft:bell"
style: "TASK"
sound:
enable: true
volume: 0.1
pitch: 0.1
category: "NEUTRAL"
name: "minecraft:entity.experience_orb.pickup"
enable
Enables or disables the functionality of the module
trigger
Symbol with which the mention message should start
EXAMPLE
If I want to mention Flectone
, I should write @Flectone
destination
Where the message will be sent
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear AUTOMATICALLY
If type is ACTION_BAR
destination:
type: "ACTION_BAR"
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
If type is BOSS_BAR
destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
If type is TITLE
(or SUBTITLE
)
destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
If type is TOAST
destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
sound
Sound playback
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AUTOMATICALLY
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
🔐 Permissions
📂 Path permission.yml → message.format.mention
⚖️ Default
mention:
name: "flectonepulse.module.message.format.mention"
type: "TRUE"
group:
name: "flectonepulse.module.message.format.mention.group"
type: "OP"
bypass:
name: "flectonepulse.module.message.format.mention.bypass"
type: "FALSE"
sound:
name: "flectonepulse.module.message.format.mention.sound"
type: "TRUE"
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
group
Permission for mentioning a donation group, for example @default
bypass
Permission to ignore mentions
sound
Permission to use sound