Quit
Server message when a player disconnects

🌍 Localization
Pathlocalizations → language.yml → message.quit
quit:
format: "<color:#ff4e4e><- <display_name>"quit:
format: "<color:#ff4e4e><- <display_name>"format
Message when disconnecting from the server
⚙️ Setting
Pathmessage.yml → quit
quit:
enable: true
range: "SERVER"
destination:
type: "CHAT"
sound:
enable: falseenable
Enables or disables the functionality of the module
range
How far in blocks the message will be displayed
| Value | Explanation |
|---|---|
WORLD_TYPE | The message will be sent only to players who have the permission flectonepulse.world.type.dimension_name |
WORLD_NAME | The message will be sent only to players who have the permission flectonepulse.world.name.world_folder_name |
PROXY | The message will be sent to all players on the server and on the Proxy |
SERVER | The message will be sent to all players on the server |
PLAYER | The message will be sent only to the sender |
any number greater than 0, for example range: 100 | The message will be sent to players whose distance between them and the sender is less than this number. Players must also be in the same world as the sender |
destination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
CHAT | Message to chat | No |
TITLE | Fullscreen message | Yes |
SUBTITLE | Fullscreen message (top line) | Yes |
TOAST | Notification in the bottom right corner | Yes |
sound
Sound playback
🔐 Permissions
Pathpermission.yml → message.quit
quit:
name: "flectonepulse.module.message.quit"
type: "TRUE"
sound:
name: "flectonepulse.module.message.quit.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Available to no one, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to NON-operators of the server |
sound
Permission to use the sound
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