Chat
Module responsible for messages sent by the player to the chat

Inside message.yml disable local using enable: false, and also set an empty trigger: "" for global
chat:
enable: true
mode: "BUKKIT"
priority: "NORMAL"
types:
local:
enable: false # set false
global:
enable: true
cancel: false
range: "PROXY"
priority: 5
trigger: "" # remove trigger
null_receiver:
enable: true
destination:
type: "ACTION_BAR"
times:
stay: 20
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: false🌍 Localization
Pathlocalizations → language.yml → message.chat
chat:
null_chat: "<color:#ff7171>Chat is disabled on this server"
null_receiver: "<color:#ff7171>Nobody heard you"
types:
global: "<delete><display_name> <world>»<fcolor:4> <message>"
local: "<delete><display_name><fcolor:3>: <message>"chat:
null_chat: "<color:#ff7171>На сервер выключен чат"
null_receiver: "<color:#ff7171>Тебя никто не услышал"
types:
global: "<delete><display_name> <world>»<fcolor:4> <message>"
local: "<delete><display_name><fcolor:3>: <message>"null_chat
Message if nothing could be sent to the chat
null_receiver
Message if no one saw the player's message
types
List of chats and their format
⚙️ Setting
Pathmessage.yml → chat
chat:
enable: true
mode: "BUKKIT"
priority: "NORMAL"
types:
local:
enable: true
cancel: true
range: 100
priority: 0
trigger: ""
null_receiver:
enable: true
destination:
type: "ACTION_BAR"
times:
stay: 20
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: false
global:
enable: true
cancel: false
range: "PROXY"
priority: 5
trigger: "!"
null_receiver:
enable: true
destination:
type: "ACTION_BAR"
times:
stay: 20
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: falseenable
Enables or disables the functionality of the module
mode
Not supported in Hytale
priority
Priority of the chat message event. Change this value if there is a conflict with other plugins using the chat.
| Type | Explanation |
|---|---|
LOWEST | The chat message will be processed before all other plugins |
LOW | The chat message will be processed after plugins with LOWEST priority |
NORMAL | The chat message will be processed after plugins with LOW priority |
HIGH | The chat message will be processed after plugins with NORMAL priority |
HIGHEST | The chat message will be processed after plugins with HIGH priority |
MONITOR | The chat message will only be observed |
types
List of all chats with their settings. Any default chat looks like this, and you can add your own:
chat_name:
enable: true
cancel: true
range: PROXY
priority: number
trigger: "trigger"
null_receiver:
enable: true
destination:
type: "ACTION_BAR"
times:
stay: 20
destination:
type: "CHAT"
cooldown:
enable: false
sound:
enable: falsedestination
Where the message will be sent
| Type | Explanation | Requires additional configuration? |
|---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
CHAT | Message to chat | No |
TITLE | Fullscreen message | Yes |
SUBTITLE | Fullscreen message (top line) | Yes |
TOAST | Notification in the bottom right corner | Yes |
cooldown
Usage delay
sound
Sound playback
🔐 Permissions
Pathpermission.yml → message.chat
chat:
name: "flectonepulse.module.message.chat"
type: "TRUE"
types:
local:
name: "flectonepulse.module.message.chat.local"
type: "TRUE"
cooldown_bypass:
name: "flectonepulse.module.message.chat.local.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.message.chat.local.sound"
type: "TRUE"
global:
name: "flectonepulse.module.message.chat.global"
type: "TRUE"
cooldown_bypass:
name: "flectonepulse.module.message.chat.global.cooldown.bypass"
type: "OP"
sound:
name: "flectonepulse.module.message.chat.global.sound"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Available to no one, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to NON-operators of the server |
types
List of chats and their permissions
cooldown_bypass
Permission to ignore the cooldown between uses
sound
Permission to use the sound
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