Playerlistname
Module responsible for the player's name in the TAB 
🌍 Localization
Path localizations → locale.yml → message.tab.playerlistname
Default
yml
playerlistname:
format: "<!shadow><white><player_head></white></!shadow><world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><mute_suffix><vault_suffix>"yml
playerlistname:
format: "<!shadow><white><player_head></white></!shadow><world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><mute_suffix><vault_suffix>"format
Message in the TAB list
⚙️ Setting
Path message.yml → tab.playerlistname
Default
yml
playerlistname:
enable: true
proxy_mode: true
ticker:
enable: true
period: 100enable
Enables or disables the functionality of the module
proxy_mode
If enabled, players on different servers will be synchronized in one TAB. This requires enabling proxy mode in FlectonePulse
WARNING
- This works on versions 1.19.4 and above
- Between servers, players won't be able to see each other's ping in TAB (it will always be -1 if the player is on another server)
- For correct skin display, SkinsRestorer in proxy mode is required
ticker
Updates every certain interval of time
HOW TO USE TICKER?
Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY
enable
Whether to update or not
period
How often in ticks it should update
🔐 Permissions
Path permission.yml → message.tab.playerlistname
Default
yml
playerlistname:
name: "flectonepulse.module.message.tab.footer"
type: "TRUE"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
