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Playerlistname

Module responsible for the player's name in the TAB player list name

🌍 Localization

📂 Path localizations → locale.yml → message.tab.playerlistname

⚖️ Default

yml
playerlistname:
  format: "<!shadow><player_head></!shadow><world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix>"
yml
playerlistname:
  format: "<!shadow><player_head></!shadow><world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix>"

format

Message in the TAB list

⚙️ Setting

📂 Path message.yml → tab.playerlistname

⚖️ Default

yml
playerlistname:
  enable: true
  proxy_mode: true
  ticker:
    enable: true
    period: 100

enable

Enables or disables the functionality of the module

proxy_mode

If enabled, players on different servers will be synchronized in one TAB. This requires enabling proxy mode in FlectonePulse

WARNING

  1. This works on versions 1.19.4 and above
  2. Between servers, players won't be able to see each other's ping in TAB (it will always be -1 if the player is on another server)
  3. For correct skin display, SkinsRestorer in proxy mode is required

ticker

Updates every certain interval of time

HOW TO USE TICKER?

Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY

enable

Whether to update or not

period

How often in ticks it should update

🔐 Permissions

📂 Path permission.yml → message.tab.playerlistname

⚖️ Default

yml
playerlistname:
  name: "flectonepulse.module.message.tab.footer"
  type: "TRUE"

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators