Playerlistname 
Module responsible for the player's name in the TAB 
🌍 Localization 
📂 Path localizations → locale.yml → message.tab.playerlistname
⚖️ Default 
yml
playerlistname:
  format: "<!shadow><player_head></!shadow><world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix>"yml
playerlistname:
  format: "<!shadow><player_head></!shadow><world_prefix>▋ <reset><vault_prefix><stream_prefix><fcolor:2><player><afk_suffix><vault_suffix>"format 
Message in the TAB list
⚙️ Setting 
📂 Path message.yml → tab.playerlistname
⚖️ Default 
yml
playerlistname:
  enable: true
  proxy_mode: true
  ticker:
    enable: true
    period: 100enable 
Enables or disables the functionality of the module
proxy_mode 
If enabled, players on different servers will be synchronized in one TAB. This requires enabling proxy mode in FlectonePulse
WARNING
- This works on versions 1.19.4 and above
- Between servers, players won't be able to see each other's ping in TAB (it will always be -1 if the player is on another server)
- For correct skin display, SkinsRestorer in proxy mode is required
ticker 
Updates every certain interval of time
HOW TO USE TICKER?
Change false to true and restart FlectonePulse using the /flectonepulse reload command. Additional ticker settings will appear AUTOMATICALLY
enable 
Whether to update or not
period 
How often in ticks it should update
🔐 Permissions 
📂 Path permission.yml → message.tab.playerlistname
⚖️ Default 
yml
playerlistname:
  name: "flectonepulse.module.message.tab.footer"
  type: "TRUE"name 
Permission name
type 
Permission type
| Type | Explanation | 
|---|---|
| TRUE | Available to any player | 
| FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) | 
| OP | Available to server operators | 
| NOT_OP | Available to not server operators | 
