Players
Module responsible for the number of players on the server

🌍 Localization
Pathlocalizations → language.yml → message.status.players
players:
samples:
- name: "<players>"
full: "<color:#ff7171>The server is full"players:
samples:
- name: "<players>"
full: "<color:#ff7171>Сервер полон"samples
List of server players. The <players> placeholder adds all server players to the list.
USAGE EXAMPLES
You can add any messages
samples:
- name: "<red>This is a Minecraft server!"
id: null
- name: "<players>"
id: null
or create fake players
samples:
- name: "Notch"
id: null
- name: "<players>"
id: null
Warning
| Color |
|---|
AQUA |
BLACK |
BLUE |
DARK_AQUA |
DARK_BLUE |
DARK_GRAY |
DARK_GREEN |
DARK_PURPLE |
DARK_RED |
GOLD |
GRAY |
GREEN |
RED |
LIGHT_PURPLE |
WHITE |
YELLOW |
full
Message when connecting to a full server
⚙️ Setting
Pathmessage.yml → status.players
players:
enable: false
control: true
max: 69
online: -69enable
Enables or disables the functionality of the module
control
If enabled, the player will not be allowed to join the server if there are more players than specified
max
Maximum number of players on the server
online
A number that allows you to specify any online count on the server
Information
The number can be anything, but -69 indicates the current online count
🔐 Permissions
Pathpermission.yml → message.status.players
players:
name: "flectonepulse.module.message.status.players"
type: "TRUE"
bypass:
name: "flectonepulse.module.message.status.players.bypass"
type: "OP"name
Permission name
type
Permission type
| Type | Explanation |
|---|---|
TRUE | Available to any player |
FALSE | Available to no one, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to NON-operators of the server |
bypass
Permission to connect to a full server
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