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Players

Module responsible for the number of players on the server player count

🌍 Localization

📂 Path localizations → language.yml → message.status.players

⚖️ Default

yml
players:
  samples:
    - name: "<players>"
      id: null
  full: "<color:#ff7171>Сервер полон"
yml
players:
  samples:
    - name: "<players>"
      id: null
  full: "<color:#ff7171>The server is full"

samples

List of server players. The placeholder <players> adds all players on the server to the list

EXAMPLES OF USAGE

You can add any messages

yaml
samples:
  - name: "<red>This is a Minecraft server!"
    id: null
  - name: "<players>"
    id: null

sample1

or create fake players

yaml
samples:
  - name: "Notch"
    id: null
  - name: "<players>"
    id: null

sample2

WARNING

Only available colors can be used

Color
AQUA
BLACK
BLUE
DARK_AQUA
DARK_BLUE
DARK_GRAY
DARK_GREEN
DARK_PURPLE
DARK_RED
GOLD
GRAY
GREEN
RED
LIGHT_PURPLE
WHITE
YELLOW

full

Message when the server is full

⚙️ Setting

📂 Path message.yml → status.players

⚖️ Default

yml
players:
  enable: false
  control: true
  max: 69
  online: -69

enable

Enables or disables the functionality of the module

control

If enabled, the player will not be allowed to join the server if the number of players exceeds the specified amount

max

Maximum number of players on the server

online

Number that allows you to specify any number of online players

INFORMATION

The number can be anything, but -69 indicates the current online count

🔐 Permissions

📂 Path permission.yml → message.status.players

⚖️ Default

yml
players:
  name: "flectonepulse.module.message.status.players"
  type: TRUE
  bypass:
    name: "flectonepulse.module.message.status.players.bypass"
    type: OP

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators

bypass

Permission to connect to a full server