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Spawnpoint

Message from the server when using /spawnpointspawnpoint

🌍 Localization

📂 Path localizations → language.yml → message.spawnpoint

⚖️ Default

yml
spawnpoint:
  single: "<fcolor:1>🛌 Установлена точка возрождения <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] в <fcolor:2><world></fcolor:2> для <display_name>"
  multiple: "<fcolor:1>🛌 Установлена точка возрождения <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] в <fcolor:2><world></fcolor:2> для <fcolor:2><count></fcolor:2> игроков"
yml
spawnpoint:
  single: "<fcolor:1>🛌 Set spawn point to <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] in <fcolor:2><world></fcolor:2> for <display_name>"
  multiple: "<fcolor:1>🛌 Set spawn point to <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] in <fcolor:2><world></fcolor:2> for <fcolor:2><count></fcolor:2> players"

single

Message when the command is applied to a specific player

multiple

Message when the command is applied to multiple players

⚙️ Setting

📂 Path message.yml → spawnpoint

⚖️ Default

yml
spawnpoint:
  enable: true
  destination:
    type: CHAT
  sound:
    enable: false

enable

Enables or disables the functionality of the module

destination

Where the message will be sent

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear automatically.

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes
Configuration for ACTION_BAR
yaml
destination:
  type: ACTION_BAR
  times:
    stay: 60

times

FieldExplanation
stayTime in ticks to hold the message
Configuration for BOSS_BAR
yaml
destination:
  type: BOSS_BAR
  duration: 100
  health: 1.0
  overlay: PROGRESS
  color: BLUE
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration

Duration of the message display

health

How full the boss bar will be

overlay

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music

Whether music will play with the message

create-world-fog

Whether fog will appear with the message

darken-screen

Whether the screen will darken with the message

Configuration for TITLE (or SUBTITLE)
yaml
destination:
  type: TITLE (or SUBTITLE)
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear
Configuration for TOAST
yaml
destination:
  type: TOAST
  icon: "minecraft:diamond"
  style: TASK

icon

Achievement icon, which can be any Minecraft item (must specify the full path)

style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

WARNING

Not recommended for global messages

sound

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

🔐 Permissions

📂 Path permission.yml → message.spawnpoint

⚖️ Default

yml
spawnpoint:
  name: "flectonepulse.module.message.spawnpoint"
  type: TRUE
  sound:
    name: "flectonepulse.module.message.spawnpoint.sound"
    type: TRUE

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

sound

Permission to use sound