Spawnpoint
Message from the server when using /spawnpoint
🌍 Localization
📂 Path localizations → language.yml → message.spawnpoint
⚖️ Default
spawnpoint:
single: "<fcolor:1>🛌 Установлена точка возрождения <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] в <fcolor:2><world></fcolor:2> для <display_name>"
multiple: "<fcolor:1>🛌 Установлена точка возрождения <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] в <fcolor:2><world></fcolor:2> для <fcolor:2><count></fcolor:2> игроков"
spawnpoint:
single: "<fcolor:1>🛌 Set spawn point to <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] in <fcolor:2><world></fcolor:2> for <display_name>"
multiple: "<fcolor:1>🛌 Set spawn point to <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2> [<fcolor:2><angle></fcolor:2>] in <fcolor:2><world></fcolor:2> for <fcolor:2><count></fcolor:2> players"
single
Message when the command is applied to a specific player
multiple
Message when the command is applied to multiple players
⚙️ Setting
📂 Path message.yml → spawnpoint
⚖️ Default
spawnpoint:
enable: true
destination:
type: CHAT
sound:
enable: false
enable
Enables or disables the functionality of the module
destination
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
WARNING
Not recommended for global messages
sound
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
🔐 Permissions
📂 Path permission.yml → message.spawnpoint
⚖️ Default
spawnpoint:
name: "flectonepulse.module.message.spawnpoint"
type: TRUE
sound:
name: "flectonepulse.module.message.spawnpoint.sound"
type: TRUE
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
sound
Permission to use sound