Setblock β
Message from the server when using /setblock
π Localization β
π Path localizations β language.yml β message.setblock
βοΈ Default
β
setblock:
format: "<fcolor:1>βΉ ΠΠ·ΠΌΠ΅Π½ΡΠ½ Π±Π»ΠΎΠΊ Π² ΡΠΎΡΠΊΠ΅ <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2>"
setblock:
format: "<fcolor:1>βΉ Changed the block at <fcolor:2><x></fcolor:2>, <fcolor:2><y></fcolor:2>, <fcolor:2><z></fcolor:2>"
format
β
Message that will be sent
βοΈ Setting β
π Path message.yml β setblock
βοΈ Default
β
setblock:
enable: true
destination:
type: CHAT
sound:
enable: false
enable
β
Enables or disables the functionality of the module
destination
β
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
β
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
β
Duration of the message display
health
β
How full the boss bar will be
overlay
β
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
β
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
β
Whether music will play with the message
create-world-fog
β
Whether fog will appear with the message
darken-screen
β
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
β
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
β
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
β
Achievement icon, which can be any Minecraft item (must specify the full path)
style
β
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
WARNING
Not recommended for global messages
sound
β
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
π Permissions β
π Path permission.yml β message.setblock
βοΈ Default
β
setblock:
name: "flectonepulse.module.message.setblock"
type: TRUE
sound:
name: "flectonepulse.module.message.setblock.sound"
type: TRUE
name
β
Permission name
type
β
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
sound
β
Permission to use sound