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Seed โ€‹

Message from the server when using /seedseed

๐ŸŒ Localization โ€‹

๐Ÿ“‚ Path localizations โ†’ language.yml โ†’ message.seed

โš–๏ธ Default โ€‹

yml
seed:
  format: "<fcolor:1>๐ŸŒ ะšะปัŽั‡ ะณะตะฝะตั€ะฐั‚ะพั€ะฐ: [<fcolor:2><hover:show_text:'<fcolor:2>ะะฐะถะผะธ, ั‡ั‚ะพะฑั‹ ัะบะพะฟะธั€ะพะฒะฐั‚ัŒ ะฒ ะฑัƒั„ะตั€ ะพะฑะผะตะฝะฐ'><click:copy_to_clipboard:<seed>><seed></click></fcolor:2>]"
yml
seed:
  format: "<fcolor:1>๐ŸŒ Seed: [<fcolor:2><hover:show_text:'<fcolor:2>Click to Copy to Clipboard'><click:copy_to_clipboard:<seed>><seed></click></fcolor:2>]"

format โ€‹

Message that will be sent

โš™๏ธ Setting โ€‹

๐Ÿ“‚ Path message.yml โ†’ seed

โš–๏ธ Default โ€‹

yml
seed:
  enable: true
  destination:
    type: CHAT
  sound:
    enable: false

enable โ€‹

Enables or disables the functionality of the module

destination โ€‹

Where the message will be sent

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear automatically.

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes
Configuration for ACTION_BAR
yaml
destination:
  type: ACTION_BAR
  times:
    stay: 60

times โ€‹

FieldExplanation
stayTime in ticks to hold the message
Configuration for BOSS_BAR
yaml
destination:
  type: BOSS_BAR
  duration: 100
  health: 1.0
  overlay: PROGRESS
  color: BLUE
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration โ€‹

Duration of the message display

health โ€‹

How full the boss bar will be

overlay โ€‹

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color โ€‹

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music โ€‹

Whether music will play with the message

create-world-fog โ€‹

Whether fog will appear with the message

darken-screen โ€‹

Whether the screen will darken with the message

Configuration for TITLE (or SUBTITLE)
yaml
destination:
  type: TITLE (or SUBTITLE)
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext โ€‹

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times โ€‹

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear
Configuration for TOAST
yaml
destination:
  type: TOAST
  icon: "minecraft:diamond"
  style: TASK

icon โ€‹

Achievement icon, which can be any Minecraft item (must specify the full path)

style โ€‹

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

WARNING

Not recommended for global messages

sound โ€‹

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

๐Ÿ” Permissions โ€‹

๐Ÿ“‚ Path permission.yml โ†’ message.seed

โš–๏ธ Default โ€‹

yml
seed:
  name: "flectonepulse.module.message.seed"
  type: TRUE
  sound:
    name: "flectonepulse.module.message.seed.sound"
    type: TRUE

name โ€‹

Permission name

type โ€‹

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

sound โ€‹

Permission to use sound