Gamemode
Message from the server when a player changes their game mode
🌍 Localization
📂 Path localizations → язык.yml → message.gamemode
⚖️ Default
gamemode:
self:
creative: "<fcolor:1>🗘 Твой режим игры изменён на <fcolor:2>Творческий режим"
survival: "<fcolor:1>🗘 Твой режим игры изменён на <fcolor:2>Режим выживания"
adventure: "<fcolor:1>🗘 Твой режим игры изменён на <fcolor:2>Режим приключения"
spectator: "<fcolor:1>🗘 Твой режим игры изменён на <fcolor:2>Режим наблюдателя"
other:
creative: "<fcolor:1>🗘 Режим игры игрока <display_name> изменён на <fcolor:2>Творческий режим"
survival: "<fcolor:1>🗘 Режим игры игрока <display_name> изменён на <fcolor:2>Режим выживания"
adventure: "<fcolor:1>🗘 Режим игры игрока <display_name> изменён на <fcolor:2>Режим приключения"
spectator: "<fcolor:1>🗘 Режим игры игрока <display_name> изменён на <fcolor:2>Режим наблюдателя"
gamemode:
self:
creative: "<fcolor:1>🗘 Set own game mode to <fcolor:2>Creative Mode"
survival: "<fcolor:1>🗘 Set own game mode to <fcolor:2>Survival Mode"
adventure: "<fcolor:1>🗘 Set own game mode to <fcolor:2>Adventure Mode"
spectator: "<fcolor:1>🗘 Set own game mode to <fcolor:2>Spectator Mode"
other:
creative: "<fcolor:1>🗘 Set <display_name>'s game mode to <fcolor:2>Creative Mode"
survival: "<fcolor:1>🗘 Set <display_name>'s game mode to <fcolor:2>Survival Mode"
adventure: "<fcolor:1>🗘 Set <display_name>'s game mode to <fcolor:2>Adventure Mode"
spectator: "<fcolor:1>🗘 Set <display_name>'s game mode to <fcolor:2>Spectator Mode"
self
Message when changing your own game mode or the recipient’s game mode has been changed
multiple
Message when changing the game mode of another player
⚙️ Setting
📂 Path message.yml → gamemode
⚖️ Default
gamemode:
enable: true
destination:
type: CHAT
sound:
enable: false
enable
Enables or disables the functionality of the module
destination
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
WARNING
Not recommended for global messages
sound
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
🔐 Permissions
📂 Path permission.yml → message.gamemode
⚖️ Default
gamemode:
name: "flectonepulse.module.message.gamemode"
type: TRUE
sound:
name: "flectonepulse.module.message.gamemode.sound"
type: TRUE
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
sound
Permission to use sound