Gamemode
Message from the server when a player changes their game mode
🌍 Localization
📂 Path localizations → locale.yml → message.gamemode
⚖️ Default
gamemode:
format-self: "<fcolor:1>🗘 Твой режим игры изменён на <fcolor:2><lang:gameMode.<gamemode>>"
format-other: "<fcolor:1>🗘 Режим игры игрока <display_name> изменён на <fcolor:2><lang:gameMode.<gamemode>>"
gamemode:
format-self: "<fcolor:1>🗘 Set own game mode to <fcolor:2><lang:gameMode.<gamemode>>"
format-other: "<fcolor:1>🗘 Set <display_name>'s game mode to <fcolor:2><lang:gameMode.<gamemode>>"
format-self
Message when changing your own game mode or the recipient’s game mode has been changed
format-multiple
Message when changing the game mode of another player
⚙️ Setting
📂 Path message.yml → gamemode
⚖️ Default
gamemode:
enable: true
destination:
type: CHAT
sound:
enable: false
enable
Enables or disables the functionality of the module
destination
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
sound
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
🔐 Permissions
📂 Path permission.yml → message.gamemode
⚖️ Default
gamemode:
name: "flectonepulse.module.message.gamemode"
type: TRUE
sound:
name: "flectonepulse.module.message.gamemode.sound"
type: TRUE
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
sound
Permission to use sound