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Death

A message from the server when a player dies death server
death player

🌍 Localization

📂 Path localizations → language.yml → message.death

⚖️ Default

yml
death:
  types:
    death.attack.anvil: "<color:#778899>🪦 <fcolor:1><display_name> раздавлен упавшей наковальней"
    death.attack.anvil.player: "<color:#778899>🪦 <fcolor:1><display_name> был раздавлен упавшей наковальней, пока боролся с <killer>"
    death.attack.arrow: "<color:#778899>🪦 <fcolor:1><display_name> застрелен <killer>"
    death.attack.arrow.item: "<color:#778899>🪦 <fcolor:1><display_name> застрелен <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.badRespawnPoint.message: "<color:#778899>🪦 <fcolor:1><display_name> стал жертвой <fcolor:2>[<click:open_url:\"https://www.youtube.com/watch?v=dQw4w9WgXcQ\"><hover:show_text:\"<fcolor:2>MCPE-28723\">жестоких правил игры</hover></click>]"
    death.attack.cactus: "<color:#778899>🪦 <fcolor:1><display_name> исколот до смерти"
    death.attack.cactus.player: "<color:#778899>🪦 <fcolor:1><display_name> наткнулся на кактус, спасаясь от <killer>"
    death.attack.cramming: "<color:#778899>🪦 <fcolor:1><display_name> расплющен в лепёшку"
    death.attack.cramming.player: "<color:#778899>🪦 <fcolor:1><display_name> расплющен <killer>"
    death.attack.dragonBreath: "<color:#778899>🪦 <fcolor:1><display_name> испепелён дыханием дракона"
    death.attack.dragonBreath.player: "<color:#778899>🪦 <fcolor:1><display_name> сварился заживо в драконьем дыхании из-за <killer>"
    death.attack.drown: "<color:#778899>🪦 <fcolor:1><display_name> утонул"
    death.attack.drown.player: "<color:#778899>🪦 <fcolor:1><display_name> утонул, спасаясь от <killer>"
    death.attack.dryout: "<color:#778899>🪦 <fcolor:1><display_name> умер от обезвоживания"
    death.attack.dryout.player: "<color:#778899>🪦 <fcolor:1><display_name> умер от обезвоживания, спасаясь от <killer>"
    death.attack.even_more_magic: "<color:#778899>🪦 <fcolor:1><display_name> был убит неизведанной магией"
    death.attack.explosion: "<color:#778899>🪦 <fcolor:1><display_name> взорвался"
    death.attack.explosion.player: "<color:#778899>🪦 <fcolor:1><display_name> был взорван <killer>"
    death.attack.explosion.item: "<color:#778899>🪦 <fcolor:1><display_name> был взорван <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.explosion.player.item: "<color:#778899>🪦 <fcolor:1><display_name> был взорван <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.fall: "<color:#778899>🪦 <fcolor:1><display_name> разбился вдребезги"
    death.attack.fall.player: "<color:#778899>🪦 <fcolor:1><display_name> разбился вдребезги, спасаясь от <killer>"
    death.attack.fallingBlock: "<color:#778899>🪦 <fcolor:1><display_name> раздавлен упавшим блоком"
    death.attack.fallingBlock.player: "<color:#778899>🪦 <fcolor:1><display_name> был раздавлен упавшим блоком, пока боролся с <killer>"
    death.attack.fallingStalactite: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён обрушившимся сталактитом"
    death.attack.fallingStalactite.player: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён обрушившимся сталактитом, пока боролся с <killer>"
    death.attack.fireball: "<color:#778899>🪦 <fcolor:1><display_name> убит файерболом <killer>"
    death.attack.fireball.item: "<color:#778899>🪦 <fcolor:1><display_name> убит файерболом <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.fireworks: "<color:#778899>🪦 <fcolor:1><display_name> с треском разлетелся"
    death.attack.fireworks.item: "<color:#778899>🪦 <fcolor:1><display_name> с треском разлетелся из-за фейерверка <killer>, выпущенного из <fcolor:2>[<i><by_item></i>]"
    death.attack.fireworks.player: "<color:#778899>🪦 <fcolor:1><display_name> с треском разлетелся, пока боролся с <killer>"
    death.attack.flyIntoWall: "<color:#778899>🪦 <fcolor:1><display_name> преобразовал кинетическую энергию во внутреннюю"
    death.attack.flyIntoWall.player: "<color:#778899>🪦 <fcolor:1><display_name> преобразовал кинетическую энергию во внутреннюю, спасаясь от <killer>"
    death.attack.freeze: "<color:#778899>🪦 <fcolor:1><display_name> замёрз насмерть"
    death.attack.freeze.player: "<color:#778899>🪦 <fcolor:1><display_name> замёрз насмерть благодаря <killer>"
    death.attack.generic: "<color:#778899>🪦 <fcolor:1><display_name> умер"
    death.attack.generic.player: "<color:#778899>🪦 <fcolor:1><display_name> умер из-за <killer>"
    death.attack.genericKill: "<color:#778899>🪦 <fcolor:1><display_name> убит"
    death.attack.genericKill.player: "<color:#778899>🪦 <fcolor:1><display_name> был убит, сражаясь с <killer>"
    death.attack.hotFloor: "<color:#778899>🪦 <fcolor:1><display_name> обнаружил, что пол — это лава"
    death.attack.hotFloor.player: "<color:#778899>🪦 <fcolor:1><display_name> зашёл в опасную зону из-за <killer>"
    death.attack.indirectMagic: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью магии"
    death.attack.indirectMagic.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.inFire: "<color:#778899>🪦 <fcolor:1><display_name> умер в огне"
    death.attack.inFire.player: "<color:#778899>🪦 <fcolor:1><display_name> сгорел в огне, пока боролся с <killer>"
    death.attack.inWall: "<color:#778899>🪦 <fcolor:1><display_name> погребён заживо"
    death.attack.inWall.player: "<color:#778899>🪦 <fcolor:1><display_name> был погребён заживо, пока боролся с <killer>"
    death.attack.lava: "<color:#778899>🪦 <fcolor:1><display_name> решил поплавать в лаве"
    death.attack.lava.player: "<color:#778899>🪦 <fcolor:1><display_name> упал в лаву, убегая от <killer>"
    death.attack.lightningBolt: "<color:#778899>🪦 <fcolor:1><display_name> был поражён молнией"
    death.attack.lightningBolt.player: "<color:#778899>🪦 <fcolor:1><display_name> был поражён молнией, пока боролся с <killer>"
    death.attack.mace_smash: "<color:#778899>🪦 <fcolor:1><display_name> был сокрушён <killer>"
    death.attack.mace_smash.item: "<color:#778899>🪦 <fcolor:1><display_name> был сокрушён <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.magic: "<color:#778899>🪦 <fcolor:1><display_name> был убит магией"
    death.attack.magic.player: "<color:#778899>🪦 <fcolor:1><display_name> был убит магией, убегая от <killer>"
    death.attack.mob: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer>"
    death.attack.mob.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.onFire: "<color:#778899>🪦 <fcolor:1><display_name> сгорел заживо"
    death.attack.onFire.item: "<color:#778899>🪦 <fcolor:1><display_name> был сожжён дотла, пока боролся с <killer>, держащим <fcolor:2>[<i><by_item></i>]"
    death.attack.onFire.player: "<color:#778899>🪦 <fcolor:1><display_name> был сожжён дотла, пока боролся с <killer>"
    death.attack.outOfWorld: "<color:#778899>🪦 <fcolor:1><display_name> выпал из мира"
    death.attack.outOfWorld.player: "<color:#778899>🪦 <fcolor:1><display_name> не захотел жить в том же мире, что и <killer>"
    death.attack.outsideBorder: "<color:#778899>🪦 <fcolor:1><display_name> покинул пределы этого мира"
    death.attack.outsideBorder.player: "<color:#778899>🪦 <fcolor:1><display_name> покинул пределы этого мира, пока боролся с <killer>"
    death.attack.player: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer>"
    death.attack.player.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.sonic_boom: "<color:#778899>🪦 <fcolor:1><display_name> был уничтожен звуковым зарядом"
    death.attack.sonic_boom.item: "<color:#778899>🪦 <fcolor:1><display_name> был уничтожен звуковым зарядом, спасаясь от <killer>, держащего <fcolor:2>[<i><by_item></i>]"
    death.attack.sonic_boom.player: "<color:#778899>🪦 <fcolor:1><display_name> был уничтожен звуковым зарядом, спасаясь от <killer>"
    death.attack.stalagmite: "<color:#778899>🪦 <fcolor:1><display_name> пронзён сталагмитом"
    death.attack.stalagmite.player: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён сталагмитом, пока боролся с <killer>"
    death.attack.starve: "<color:#778899>🪦 <fcolor:1><display_name> умер от голода"
    death.attack.starve.player: "<color:#778899>🪦 <fcolor:1><display_name> умер от голода, пока боролся с <killer>"
    death.attack.sting: "<color:#778899>🪦 <fcolor:1><display_name> изжален до смерти"
    death.attack.sting.item: "<color:#778899>🪦 <fcolor:1><display_name> был изжален до смерти <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.sting.player: "<color:#778899>🪦 <fcolor:1><display_name> изжален до смерти <killer>"
    death.attack.sweetBerryBush: "<color:#778899>🪦 <fcolor:1><display_name> искололся до смерти в кустах сладких ягод"
    death.attack.sweetBerryBush.player: "<color:#778899>🪦 <fcolor:1><display_name> искололся до смерти в кустах сладких ягод, спасаясь от <killer>"
    death.attack.thorns: "<color:#778899>🪦 <fcolor:1><display_name> был убит, пытаясь навредить <killer>"
    death.attack.thorns.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <fcolor:2>[<i><by_item></i>]</fcolor:2>, пытаясь навредить <killer>"
    death.attack.thrown: "<color:#778899>🪦 <fcolor:1><display_name> был избит <killer>"
    death.attack.thrown.item: "<color:#778899>🪦 <fcolor:1><display_name> был избит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.trident: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён <killer>"
    death.attack.trident.item: "<color:#778899>🪦 <fcolor:1><display_name> пронзён <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.attack.wither: "<color:#778899>🪦 <fcolor:1><display_name> иссушён"
    death.attack.wither.player: "<color:#778899>🪦 <fcolor:1><display_name> был иссушён, пока боролся с <killer>"
    death.attack.witherSkull: "<color:#778899>🪦 <fcolor:1><display_name> был поражён черепом из <killer>"
    death.attack.witherSkull.item: "<color:#778899>🪦 <fcolor:1><display_name> был поражён черепом из <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.fell.accident.generic: "<color:#778899>🪦 <fcolor:1><display_name> разбился насмерть"
    death.fell.accident.ladder: "<color:#778899>🪦 <fcolor:1><display_name> свалился с лестницы"
    death.fell.accident.other_climbable: "<color:#778899>🪦 <fcolor:1><display_name> сорвался"
    death.fell.accident.scaffolding: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с подмосток"
    death.fell.accident.twisting_vines: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с вьющейся лозы"
    death.fell.accident.vines: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с лианы"
    death.fell.accident.weeping_vines: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с плакучей лозы"
    death.fell.assist: "<color:#778899>🪦 <fcolor:1><display_name> свалился благодаря <killer>"
    death.fell.assist.item: "<color:#778899>🪦 <fcolor:1><display_name> был обречён на падение <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.fell.finish: "<color:#778899>🪦 <fcolor:1><display_name> упал с высоты и был добит <killer>"
    death.fell.finish.item: "<color:#778899>🪦 <fcolor:1><display_name> упал с высоты и был добит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
    death.fell.killer: "<color:#778899>🪦 <fcolor:1><display_name> был обречён на падение"
yml
death:
  types:
    death.attack.anvil: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by a falling anvil"
    death.attack.anvil.player: "<color:#778899>🪦 <fcolor:1><color:#778899>🪦 <fcolor:1> <display_name> was squashed by a falling anvil while fighting <killer>"
    death.attack.arrow: "<color:#778899>🪦 <fcolor:1><display_name> was shot by <killer>"
    death.attack.arrow.item: "<color:#778899>🪦 <fcolor:1><display_name> was shot by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.badRespawnPoint.message: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <fcolor:2>[<click:open_url:\"https://www.youtube.com/watch?v=dQw4w9WgXcQ\"><hover:show_text:\"<fcolor:2>MCPE-28723\">Intentional Game Design</hover></click>]"
    death.attack.cactus: "<color:#778899>🪦 <fcolor:1><display_name> was pricked to death"
    death.attack.cactus.player: "<color:#778899>🪦 <fcolor:1><display_name> walked into a cactus while trying to escape <killer>"
    death.attack.cramming: "<color:#778899>🪦 <fcolor:1><display_name> was squished too much"
    death.attack.cramming.player: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by <killer>"
    death.attack.dragonBreath: "<color:#778899>🪦 <fcolor:1><display_name> was roasted in dragon's breath"
    death.attack.dragonBreath.player: "<color:#778899>🪦 <fcolor:1><display_name> was roasted in dragon's breath by <killer>"
    death.attack.drown: "<color:#778899>🪦 <fcolor:1><display_name> drowned"
    death.attack.drown.player: "<color:#778899>🪦 <fcolor:1><display_name> drowned while trying to escape <killer>"
    death.attack.dryout: "<color:#778899>🪦 <fcolor:1><display_name> died from dehydration"
    death.attack.dryout.player: "<color:#778899>🪦 <fcolor:1><display_name> died from dehydration while trying to escape <killer>"
    death.attack.even_more_magic: "<color:#778899>🪦 <fcolor:1><display_name> was killed by even more magic"
    death.attack.explosion: "<color:#778899>🪦 <fcolor:1><display_name> blew up"
    death.attack.explosion.player: "<color:#778899>🪦 <fcolor:1><display_name> was blown up by <killer>"
    death.attack.explosion.item: "<color:#778899>🪦 <fcolor:1><display_name> was blown up by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.explosion.player.item: "<color:#778899>🪦 <fcolor:1><display_name> was blown up by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.fall: "<color:#778899>🪦 <fcolor:1><display_name> hit the ground too hard"
    death.attack.fall.player: "<color:#778899>🪦 <fcolor:1><display_name> hit the ground too hard while trying to escape <killer>"
    death.attack.fallingBlock: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by a falling block"
    death.attack.fallingBlock.player: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by a falling block while fighting <killer>"
    death.attack.fallingStalactite: "<color:#778899>🪦 <fcolor:1><display_name> was skewered by a falling stalactite"
    death.attack.fallingStalactite.player: "<color:#778899>🪦 <fcolor:1><display_name> was skewered by a falling stalactite while fighting <killer>"
    death.attack.fireball: "<color:#778899>🪦 <fcolor:1><display_name> was fireballed by <killer>"
    death.attack.fireball.item: "<color:#778899>🪦 <fcolor:1><display_name> was fireballed by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.fireworks: "<color:#778899>🪦 <fcolor:1><display_name> went off with a bang"
    death.attack.fireworks.item: "<color:#778899>🪦 <fcolor:1><display_name> went off with a bang due to a firework fired from <fcolor:2>[<i><by_item></i>] by <killer>"
    death.attack.fireworks.player: "<color:#778899>🪦 <fcolor:1><display_name> went off with a bang while fighting <killer>"
    death.attack.flyIntoWall: "<color:#778899>🪦 <fcolor:1><display_name> experienced kinetic energy"
    death.attack.flyIntoWall.player: "<color:#778899>🪦 <fcolor:1><display_name> experienced kinetic energy while trying to escape <killer>"
    death.attack.freeze: "<color:#778899>🪦 <fcolor:1><display_name> froze to death"
    death.attack.freeze.player: "<color:#778899>🪦 <fcolor:1><display_name> was frozen to death by <killer>"
    death.attack.generic: "<color:#778899>🪦 <fcolor:1><display_name> died"
    death.attack.generic.player: "<color:#778899>🪦 <fcolor:1><display_name> died because of <killer>"
    death.attack.genericKill: "<color:#778899>🪦 <fcolor:1><display_name> was killed"
    death.attack.genericKill.player: "<color:#778899>🪦 <fcolor:1><display_name> was killed while fighting <killer>"
    death.attack.hotFloor: "<color:#778899>🪦 <fcolor:1><display_name> discovered the floor was lava"
    death.attack.hotFloor.player: "<color:#778899>🪦 <fcolor:1><display_name> walked into the danger zone due to <killer>"
    death.attack.indirectMagic: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <killer> using magic"
    death.attack.indirectMagic.item: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.inFire: "<color:#778899>🪦 <fcolor:1><display_name> went up in flames"
    death.attack.inFire.player: "<color:#778899>🪦 <fcolor:1><display_name> walked into fire while fighting <killer>"
    death.attack.inWall: "<color:#778899>🪦 <fcolor:1><display_name> suffocated in a wall"
    death.attack.inWall.player: "<color:#778899>🪦 <fcolor:1><display_name> suffocated in a wall while fighting <killer>"
    death.attack.lava: "<color:#778899>🪦 <fcolor:1><display_name> tried to swim in lava"
    death.attack.lava.player: "<color:#778899>🪦 <fcolor:1><display_name> tried to swim in lava to escape <killer>"
    death.attack.lightningBolt: "<color:#778899>🪦 <fcolor:1><display_name> was struck by lightning"
    death.attack.lightningBolt.player: "<color:#778899>🪦<fcolor:1> <display_name> was struck by lightning while fighting <killer>"
    death.attack.mace_smash: "<color:#778899>🪦 <fcolor:1><display_name> was smashed by <killer>"
    death.attack.mace_smash.item: "<color:#778899>🪦 <fcolor:1><display_name> was smashed by <killer> with <fcolor:2>[<i><by_item></i>]"
    death.attack.magic: "<color:#778899>🪦 <fcolor:1><display_name> was killed by magic"
    death.attack.magic.player: "<color:#778899>🪦 <fcolor:1><display_name> was killed by magic while trying to escape <killer>"
    death.attack.mob: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer>"
    death.attack.mob.item: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.onFire: "<color:#778899>🪦 <fcolor:1><display_name> burned to death"
    death.attack.onFire.item: "<color:#778899>🪦 <fcolor:1><display_name> was burned to a crisp while fighting <killer> wielding <fcolor:2>[<i><by_item></i>]"
    death.attack.onFire.player: "<color:#778899>🪦 <fcolor:1><display_name> was burned to a crisp while fighting <killer>"
    death.attack.outOfWorld: "<color:#778899>🪦 <fcolor:1><display_name> fell out of the world"
    death.attack.outOfWorld.player: "<color:#778899>🪦 <fcolor:1><display_name> didn't want to live in the same world as <killer>"
    death.attack.outsideBorder: "<color:#778899>🪦 <fcolor:1><display_name> left the confines of this world"
    death.attack.outsideBorder.player: "<color:#778899>🪦 <fcolor:1><display_name> left the confines of this world while fighting <killer>"
    death.attack.player: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer>"
    death.attack.player.item: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.sonic_boom: "<color:#778899>🪦 <fcolor:1><display_name> was obliterated by a sonically-charged shriek"
    death.attack.sonic_boom.item: "<color:#778899>🪦 <fcolor:1><display_name> was obliterated by a sonically-charged shriek while trying to escape <killer> wielding <fcolor:2>[<i><by_item></i>]"
    death.attack.sonic_boom.player: "<color:#778899>🪦 <fcolor:1><display_name> was obliterated by a sonically-charged shriek while trying to escape <killer>"
    death.attack.stalagmite: "<color:#778899>🪦 <fcolor:1><display_name> was impaled on a stalagmite"
    death.attack.stalagmite.player: "<color:#778899>🪦 <fcolor:1><display_name> was impaled on a stalagmite while fighting <killer>"
    death.attack.starve: "<color:#778899>🪦 <fcolor:1><display_name> starved to death"
    death.attack.starve.player: "<color:#778899>🪦 <fcolor:1><display_name> starved to death while fighting <killer>"
    death.attack.sting: "<color:#778899>🪦 <fcolor:1><display_name> was stung to death"
    death.attack.sting.item: "<color:#778899>🪦 <fcolor:1><display_name> was stung to death by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.sting.player: "<color:#778899>🪦 <fcolor:1><display_name> was stung to death by <killer>"
    death.attack.sweetBerryBush: "<color:#778899>🪦 <fcolor:1><display_name> was poked to death by a sweet berry bush"
    death.attack.sweetBerryBush.player: "<color:#778899>🪦 <fcolor:1><display_name> was poked to death by a sweet berry bush while trying to escape <killer>"
    death.attack.thorns: "<color:#778899>🪦 <fcolor:1><display_name> was killed while trying to hurt <killer>"
    death.attack.thorns.item: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <fcolor:2>[<i><by_item></i>]</fcolor:2> while trying to hurt <killer>"
    death.attack.thrown: "<color:#778899>🪦 <fcolor:1><display_name> was pummeled by <killer>"
    death.attack.thrown.item: "<color:#778899>🪦 <fcolor:1><display_name> was pummeled by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.attack.trident: "<color:#778899>🪦 <fcolor:1><display_name> was impaled by <killer>"
    death.attack.trident.item: "<color:#778899>🪦 <fcolor:1><display_name> was impaled by <killer> with <fcolor:2>[<i><by_item></i>]"
    death.attack.wither: "<color:#778899>🪦 <fcolor:1><display_name> withered away"
    death.attack.wither.player: "<color:#778899>🪦 <fcolor:1><display_name> withered away while fighting <killer>"
    death.attack.witherSkull: "<color:#778899>🪦 <fcolor:1><display_name> was shot by a skull from <killer>"
    death.attack.witherSkull.item: "<color:#778899>🪦 <fcolor:1><display_name> was shot by a skull from <killer> using <fcolor:2>[<i><by_item></i>]"
    death.fell.accident.generic: "<color:#778899>🪦 <fcolor:1><display_name> fell from a high place"
    death.fell.accident.ladder: "<color:#778899>🪦 <fcolor:1><display_name> fell off a ladder"
    death.fell.accident.other_climbable: "<color:#778899>🪦 <fcolor:1><display_name> fell while climbing"
    death.fell.accident.scaffolding: "<color:#778899>🪦 <fcolor:1><display_name> fell off scaffolding"
    death.fell.accident.twisting_vines: "<color:#778899>🪦 <fcolor:1><display_name> fell off some twisting vines"
    death.fell.accident.vines: "<color:#778899>🪦 <fcolor:1><display_name> fell off some vines"
    death.fell.accident.weeping_vines: "<color:#778899>🪦 <fcolor:1><display_name> fell off some weeping vines"
    death.fell.assist: "<color:#778899>🪦 <fcolor:1><display_name> was doomed to fall by <killer>"
    death.fell.assist.item: "<color:#778899>🪦 <fcolor:1><display_name> was doomed to fall by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.fell.finish: "<color:#778899>🪦 <fcolor:1><display_name> fell too far and was finished by <killer>"
    death.fell.finish.item: "<color:#778899>🪦 <fcolor:1><display_name> fell too far and was finished by <killer> using <fcolor:2>[<i><by_item></i>]"
    death.fell.killer: "<color:#778899>🪦 <fcolor:1><display_name> was doomed to fall"

types

A complete list of death types, where the key is the name of the death and the value is the message that will be used

⚙️ Setting

📂 Path message.yml → death

⚖️ Default

yml
death:
  enable: true
  range: -1
  destination:
    type: CHAT
  sound:
    enable: false

enable

Enables or disables the functionality of the module

range

How far in blocks the message will be displayed

ValueExplanation
-2The message will be sent to all players on the server and on Proxy
-1The message will be sent to all players on the server
0The message will be sent only to the sender
Any number > 0The message will be sent to players whose distance from the sender is less than this number

NOTE

If the range is greater than 0, for example 100, the recipients must also be in the same dimension as the sender

destination

Where the message will be sent

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear automatically.

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes
Configuration for ACTION_BAR
yaml
destination:
  type: ACTION_BAR
  times:
    stay: 60

times

FieldExplanation
stayTime in ticks to hold the message
Configuration for BOSS_BAR
yaml
destination:
  type: BOSS_BAR
  duration: 100
  health: 1.0
  overlay: PROGRESS
  color: BLUE
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration

Duration of the message display

health

How full the boss bar will be

overlay

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music

Whether music will play with the message

create-world-fog

Whether fog will appear with the message

darken-screen

Whether the screen will darken with the message

Configuration for TITLE (or SUBTITLE)
yaml
destination:
  type: TITLE (or SUBTITLE)
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear
Configuration for TOAST
yaml
destination:
  type: TOAST
  icon: "minecraft:diamond"
  style: TASK

icon

Achievement icon, which can be any Minecraft item (must specify the full path)

style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

WARNING

Not recommended for global messages

sound

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

🔐 Permissions

📂 Path permission.yml → message.death

⚖️ Default

yml
death:
  name: "flectonepulse.module.message.death"
  type: TRUE
  sound:
    name: "flectonepulse.module.message.death.sound"
    type: TRUE

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

sound

Permission to use sound