Death
A message from the server when a player dies
🌍 Localization
📂 Path localizations → language.yml → message.death
⚖️ Default
death:
types:
death.attack.anvil: "<color:#778899>🪦 <fcolor:1><display_name> раздавлен упавшей наковальней"
death.attack.anvil.player: "<color:#778899>🪦 <fcolor:1><display_name> был раздавлен упавшей наковальней, пока боролся с <killer>"
death.attack.arrow: "<color:#778899>🪦 <fcolor:1><display_name> застрелен <killer>"
death.attack.arrow.item: "<color:#778899>🪦 <fcolor:1><display_name> застрелен <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.badRespawnPoint.message: "<color:#778899>🪦 <fcolor:1><display_name> стал жертвой <fcolor:2>[<click:open_url:\"https://www.youtube.com/watch?v=dQw4w9WgXcQ\"><hover:show_text:\"<fcolor:2>MCPE-28723\">жестоких правил игры</hover></click>]"
death.attack.cactus: "<color:#778899>🪦 <fcolor:1><display_name> исколот до смерти"
death.attack.cactus.player: "<color:#778899>🪦 <fcolor:1><display_name> наткнулся на кактус, спасаясь от <killer>"
death.attack.cramming: "<color:#778899>🪦 <fcolor:1><display_name> расплющен в лепёшку"
death.attack.cramming.player: "<color:#778899>🪦 <fcolor:1><display_name> расплющен <killer>"
death.attack.dragonBreath: "<color:#778899>🪦 <fcolor:1><display_name> испепелён дыханием дракона"
death.attack.dragonBreath.player: "<color:#778899>🪦 <fcolor:1><display_name> сварился заживо в драконьем дыхании из-за <killer>"
death.attack.drown: "<color:#778899>🪦 <fcolor:1><display_name> утонул"
death.attack.drown.player: "<color:#778899>🪦 <fcolor:1><display_name> утонул, спасаясь от <killer>"
death.attack.dryout: "<color:#778899>🪦 <fcolor:1><display_name> умер от обезвоживания"
death.attack.dryout.player: "<color:#778899>🪦 <fcolor:1><display_name> умер от обезвоживания, спасаясь от <killer>"
death.attack.even_more_magic: "<color:#778899>🪦 <fcolor:1><display_name> был убит неизведанной магией"
death.attack.explosion: "<color:#778899>🪦 <fcolor:1><display_name> взорвался"
death.attack.explosion.player: "<color:#778899>🪦 <fcolor:1><display_name> был взорван <killer>"
death.attack.explosion.item: "<color:#778899>🪦 <fcolor:1><display_name> был взорван <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.explosion.player.item: "<color:#778899>🪦 <fcolor:1><display_name> был взорван <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.fall: "<color:#778899>🪦 <fcolor:1><display_name> разбился вдребезги"
death.attack.fall.player: "<color:#778899>🪦 <fcolor:1><display_name> разбился вдребезги, спасаясь от <killer>"
death.attack.fallingBlock: "<color:#778899>🪦 <fcolor:1><display_name> раздавлен упавшим блоком"
death.attack.fallingBlock.player: "<color:#778899>🪦 <fcolor:1><display_name> был раздавлен упавшим блоком, пока боролся с <killer>"
death.attack.fallingStalactite: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён обрушившимся сталактитом"
death.attack.fallingStalactite.player: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён обрушившимся сталактитом, пока боролся с <killer>"
death.attack.fireball: "<color:#778899>🪦 <fcolor:1><display_name> убит файерболом <killer>"
death.attack.fireball.item: "<color:#778899>🪦 <fcolor:1><display_name> убит файерболом <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.fireworks: "<color:#778899>🪦 <fcolor:1><display_name> с треском разлетелся"
death.attack.fireworks.item: "<color:#778899>🪦 <fcolor:1><display_name> с треском разлетелся из-за фейерверка <killer>, выпущенного из <fcolor:2>[<i><by_item></i>]"
death.attack.fireworks.player: "<color:#778899>🪦 <fcolor:1><display_name> с треском разлетелся, пока боролся с <killer>"
death.attack.flyIntoWall: "<color:#778899>🪦 <fcolor:1><display_name> преобразовал кинетическую энергию во внутреннюю"
death.attack.flyIntoWall.player: "<color:#778899>🪦 <fcolor:1><display_name> преобразовал кинетическую энергию во внутреннюю, спасаясь от <killer>"
death.attack.freeze: "<color:#778899>🪦 <fcolor:1><display_name> замёрз насмерть"
death.attack.freeze.player: "<color:#778899>🪦 <fcolor:1><display_name> замёрз насмерть благодаря <killer>"
death.attack.generic: "<color:#778899>🪦 <fcolor:1><display_name> умер"
death.attack.generic.player: "<color:#778899>🪦 <fcolor:1><display_name> умер из-за <killer>"
death.attack.genericKill: "<color:#778899>🪦 <fcolor:1><display_name> убит"
death.attack.genericKill.player: "<color:#778899>🪦 <fcolor:1><display_name> был убит, сражаясь с <killer>"
death.attack.hotFloor: "<color:#778899>🪦 <fcolor:1><display_name> обнаружил, что пол — это лава"
death.attack.hotFloor.player: "<color:#778899>🪦 <fcolor:1><display_name> зашёл в опасную зону из-за <killer>"
death.attack.indirectMagic: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью магии"
death.attack.indirectMagic.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.inFire: "<color:#778899>🪦 <fcolor:1><display_name> умер в огне"
death.attack.inFire.player: "<color:#778899>🪦 <fcolor:1><display_name> сгорел в огне, пока боролся с <killer>"
death.attack.inWall: "<color:#778899>🪦 <fcolor:1><display_name> погребён заживо"
death.attack.inWall.player: "<color:#778899>🪦 <fcolor:1><display_name> был погребён заживо, пока боролся с <killer>"
death.attack.lava: "<color:#778899>🪦 <fcolor:1><display_name> решил поплавать в лаве"
death.attack.lava.player: "<color:#778899>🪦 <fcolor:1><display_name> упал в лаву, убегая от <killer>"
death.attack.lightningBolt: "<color:#778899>🪦 <fcolor:1><display_name> был поражён молнией"
death.attack.lightningBolt.player: "<color:#778899>🪦 <fcolor:1><display_name> был поражён молнией, пока боролся с <killer>"
death.attack.mace_smash: "<color:#778899>🪦 <fcolor:1><display_name> был сокрушён <killer>"
death.attack.mace_smash.item: "<color:#778899>🪦 <fcolor:1><display_name> был сокрушён <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.magic: "<color:#778899>🪦 <fcolor:1><display_name> был убит магией"
death.attack.magic.player: "<color:#778899>🪦 <fcolor:1><display_name> был убит магией, убегая от <killer>"
death.attack.mob: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer>"
death.attack.mob.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.onFire: "<color:#778899>🪦 <fcolor:1><display_name> сгорел заживо"
death.attack.onFire.item: "<color:#778899>🪦 <fcolor:1><display_name> был сожжён дотла, пока боролся с <killer>, держащим <fcolor:2>[<i><by_item></i>]"
death.attack.onFire.player: "<color:#778899>🪦 <fcolor:1><display_name> был сожжён дотла, пока боролся с <killer>"
death.attack.outOfWorld: "<color:#778899>🪦 <fcolor:1><display_name> выпал из мира"
death.attack.outOfWorld.player: "<color:#778899>🪦 <fcolor:1><display_name> не захотел жить в том же мире, что и <killer>"
death.attack.outsideBorder: "<color:#778899>🪦 <fcolor:1><display_name> покинул пределы этого мира"
death.attack.outsideBorder.player: "<color:#778899>🪦 <fcolor:1><display_name> покинул пределы этого мира, пока боролся с <killer>"
death.attack.player: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer>"
death.attack.player.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.sonic_boom: "<color:#778899>🪦 <fcolor:1><display_name> был уничтожен звуковым зарядом"
death.attack.sonic_boom.item: "<color:#778899>🪦 <fcolor:1><display_name> был уничтожен звуковым зарядом, спасаясь от <killer>, держащего <fcolor:2>[<i><by_item></i>]"
death.attack.sonic_boom.player: "<color:#778899>🪦 <fcolor:1><display_name> был уничтожен звуковым зарядом, спасаясь от <killer>"
death.attack.stalagmite: "<color:#778899>🪦 <fcolor:1><display_name> пронзён сталагмитом"
death.attack.stalagmite.player: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён сталагмитом, пока боролся с <killer>"
death.attack.starve: "<color:#778899>🪦 <fcolor:1><display_name> умер от голода"
death.attack.starve.player: "<color:#778899>🪦 <fcolor:1><display_name> умер от голода, пока боролся с <killer>"
death.attack.sting: "<color:#778899>🪦 <fcolor:1><display_name> изжален до смерти"
death.attack.sting.item: "<color:#778899>🪦 <fcolor:1><display_name> был изжален до смерти <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.sting.player: "<color:#778899>🪦 <fcolor:1><display_name> изжален до смерти <killer>"
death.attack.sweetBerryBush: "<color:#778899>🪦 <fcolor:1><display_name> искололся до смерти в кустах сладких ягод"
death.attack.sweetBerryBush.player: "<color:#778899>🪦 <fcolor:1><display_name> искололся до смерти в кустах сладких ягод, спасаясь от <killer>"
death.attack.thorns: "<color:#778899>🪦 <fcolor:1><display_name> был убит, пытаясь навредить <killer>"
death.attack.thorns.item: "<color:#778899>🪦 <fcolor:1><display_name> был убит <fcolor:2>[<i><by_item></i>]</fcolor:2>, пытаясь навредить <killer>"
death.attack.thrown: "<color:#778899>🪦 <fcolor:1><display_name> был избит <killer>"
death.attack.thrown.item: "<color:#778899>🪦 <fcolor:1><display_name> был избит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.trident: "<color:#778899>🪦 <fcolor:1><display_name> был пронзён <killer>"
death.attack.trident.item: "<color:#778899>🪦 <fcolor:1><display_name> пронзён <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.attack.wither: "<color:#778899>🪦 <fcolor:1><display_name> иссушён"
death.attack.wither.player: "<color:#778899>🪦 <fcolor:1><display_name> был иссушён, пока боролся с <killer>"
death.attack.witherSkull: "<color:#778899>🪦 <fcolor:1><display_name> был поражён черепом из <killer>"
death.attack.witherSkull.item: "<color:#778899>🪦 <fcolor:1><display_name> был поражён черепом из <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.fell.accident.generic: "<color:#778899>🪦 <fcolor:1><display_name> разбился насмерть"
death.fell.accident.ladder: "<color:#778899>🪦 <fcolor:1><display_name> свалился с лестницы"
death.fell.accident.other_climbable: "<color:#778899>🪦 <fcolor:1><display_name> сорвался"
death.fell.accident.scaffolding: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с подмосток"
death.fell.accident.twisting_vines: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с вьющейся лозы"
death.fell.accident.vines: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с лианы"
death.fell.accident.weeping_vines: "<color:#778899>🪦 <fcolor:1><display_name> сорвался с плакучей лозы"
death.fell.assist: "<color:#778899>🪦 <fcolor:1><display_name> свалился благодаря <killer>"
death.fell.assist.item: "<color:#778899>🪦 <fcolor:1><display_name> был обречён на падение <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.fell.finish: "<color:#778899>🪦 <fcolor:1><display_name> упал с высоты и был добит <killer>"
death.fell.finish.item: "<color:#778899>🪦 <fcolor:1><display_name> упал с высоты и был добит <killer> с помощью <fcolor:2>[<i><by_item></i>]"
death.fell.killer: "<color:#778899>🪦 <fcolor:1><display_name> был обречён на падение"
death:
types:
death.attack.anvil: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by a falling anvil"
death.attack.anvil.player: "<color:#778899>🪦 <fcolor:1><color:#778899>🪦 <fcolor:1> <display_name> was squashed by a falling anvil while fighting <killer>"
death.attack.arrow: "<color:#778899>🪦 <fcolor:1><display_name> was shot by <killer>"
death.attack.arrow.item: "<color:#778899>🪦 <fcolor:1><display_name> was shot by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.badRespawnPoint.message: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <fcolor:2>[<click:open_url:\"https://www.youtube.com/watch?v=dQw4w9WgXcQ\"><hover:show_text:\"<fcolor:2>MCPE-28723\">Intentional Game Design</hover></click>]"
death.attack.cactus: "<color:#778899>🪦 <fcolor:1><display_name> was pricked to death"
death.attack.cactus.player: "<color:#778899>🪦 <fcolor:1><display_name> walked into a cactus while trying to escape <killer>"
death.attack.cramming: "<color:#778899>🪦 <fcolor:1><display_name> was squished too much"
death.attack.cramming.player: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by <killer>"
death.attack.dragonBreath: "<color:#778899>🪦 <fcolor:1><display_name> was roasted in dragon's breath"
death.attack.dragonBreath.player: "<color:#778899>🪦 <fcolor:1><display_name> was roasted in dragon's breath by <killer>"
death.attack.drown: "<color:#778899>🪦 <fcolor:1><display_name> drowned"
death.attack.drown.player: "<color:#778899>🪦 <fcolor:1><display_name> drowned while trying to escape <killer>"
death.attack.dryout: "<color:#778899>🪦 <fcolor:1><display_name> died from dehydration"
death.attack.dryout.player: "<color:#778899>🪦 <fcolor:1><display_name> died from dehydration while trying to escape <killer>"
death.attack.even_more_magic: "<color:#778899>🪦 <fcolor:1><display_name> was killed by even more magic"
death.attack.explosion: "<color:#778899>🪦 <fcolor:1><display_name> blew up"
death.attack.explosion.player: "<color:#778899>🪦 <fcolor:1><display_name> was blown up by <killer>"
death.attack.explosion.item: "<color:#778899>🪦 <fcolor:1><display_name> was blown up by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.explosion.player.item: "<color:#778899>🪦 <fcolor:1><display_name> was blown up by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.fall: "<color:#778899>🪦 <fcolor:1><display_name> hit the ground too hard"
death.attack.fall.player: "<color:#778899>🪦 <fcolor:1><display_name> hit the ground too hard while trying to escape <killer>"
death.attack.fallingBlock: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by a falling block"
death.attack.fallingBlock.player: "<color:#778899>🪦 <fcolor:1><display_name> was squashed by a falling block while fighting <killer>"
death.attack.fallingStalactite: "<color:#778899>🪦 <fcolor:1><display_name> was skewered by a falling stalactite"
death.attack.fallingStalactite.player: "<color:#778899>🪦 <fcolor:1><display_name> was skewered by a falling stalactite while fighting <killer>"
death.attack.fireball: "<color:#778899>🪦 <fcolor:1><display_name> was fireballed by <killer>"
death.attack.fireball.item: "<color:#778899>🪦 <fcolor:1><display_name> was fireballed by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.fireworks: "<color:#778899>🪦 <fcolor:1><display_name> went off with a bang"
death.attack.fireworks.item: "<color:#778899>🪦 <fcolor:1><display_name> went off with a bang due to a firework fired from <fcolor:2>[<i><by_item></i>] by <killer>"
death.attack.fireworks.player: "<color:#778899>🪦 <fcolor:1><display_name> went off with a bang while fighting <killer>"
death.attack.flyIntoWall: "<color:#778899>🪦 <fcolor:1><display_name> experienced kinetic energy"
death.attack.flyIntoWall.player: "<color:#778899>🪦 <fcolor:1><display_name> experienced kinetic energy while trying to escape <killer>"
death.attack.freeze: "<color:#778899>🪦 <fcolor:1><display_name> froze to death"
death.attack.freeze.player: "<color:#778899>🪦 <fcolor:1><display_name> was frozen to death by <killer>"
death.attack.generic: "<color:#778899>🪦 <fcolor:1><display_name> died"
death.attack.generic.player: "<color:#778899>🪦 <fcolor:1><display_name> died because of <killer>"
death.attack.genericKill: "<color:#778899>🪦 <fcolor:1><display_name> was killed"
death.attack.genericKill.player: "<color:#778899>🪦 <fcolor:1><display_name> was killed while fighting <killer>"
death.attack.hotFloor: "<color:#778899>🪦 <fcolor:1><display_name> discovered the floor was lava"
death.attack.hotFloor.player: "<color:#778899>🪦 <fcolor:1><display_name> walked into the danger zone due to <killer>"
death.attack.indirectMagic: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <killer> using magic"
death.attack.indirectMagic.item: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.inFire: "<color:#778899>🪦 <fcolor:1><display_name> went up in flames"
death.attack.inFire.player: "<color:#778899>🪦 <fcolor:1><display_name> walked into fire while fighting <killer>"
death.attack.inWall: "<color:#778899>🪦 <fcolor:1><display_name> suffocated in a wall"
death.attack.inWall.player: "<color:#778899>🪦 <fcolor:1><display_name> suffocated in a wall while fighting <killer>"
death.attack.lava: "<color:#778899>🪦 <fcolor:1><display_name> tried to swim in lava"
death.attack.lava.player: "<color:#778899>🪦 <fcolor:1><display_name> tried to swim in lava to escape <killer>"
death.attack.lightningBolt: "<color:#778899>🪦 <fcolor:1><display_name> was struck by lightning"
death.attack.lightningBolt.player: "<color:#778899>🪦<fcolor:1> <display_name> was struck by lightning while fighting <killer>"
death.attack.mace_smash: "<color:#778899>🪦 <fcolor:1><display_name> was smashed by <killer>"
death.attack.mace_smash.item: "<color:#778899>🪦 <fcolor:1><display_name> was smashed by <killer> with <fcolor:2>[<i><by_item></i>]"
death.attack.magic: "<color:#778899>🪦 <fcolor:1><display_name> was killed by magic"
death.attack.magic.player: "<color:#778899>🪦 <fcolor:1><display_name> was killed by magic while trying to escape <killer>"
death.attack.mob: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer>"
death.attack.mob.item: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.onFire: "<color:#778899>🪦 <fcolor:1><display_name> burned to death"
death.attack.onFire.item: "<color:#778899>🪦 <fcolor:1><display_name> was burned to a crisp while fighting <killer> wielding <fcolor:2>[<i><by_item></i>]"
death.attack.onFire.player: "<color:#778899>🪦 <fcolor:1><display_name> was burned to a crisp while fighting <killer>"
death.attack.outOfWorld: "<color:#778899>🪦 <fcolor:1><display_name> fell out of the world"
death.attack.outOfWorld.player: "<color:#778899>🪦 <fcolor:1><display_name> didn't want to live in the same world as <killer>"
death.attack.outsideBorder: "<color:#778899>🪦 <fcolor:1><display_name> left the confines of this world"
death.attack.outsideBorder.player: "<color:#778899>🪦 <fcolor:1><display_name> left the confines of this world while fighting <killer>"
death.attack.player: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer>"
death.attack.player.item: "<color:#778899>🪦 <fcolor:1><display_name> was slain by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.sonic_boom: "<color:#778899>🪦 <fcolor:1><display_name> was obliterated by a sonically-charged shriek"
death.attack.sonic_boom.item: "<color:#778899>🪦 <fcolor:1><display_name> was obliterated by a sonically-charged shriek while trying to escape <killer> wielding <fcolor:2>[<i><by_item></i>]"
death.attack.sonic_boom.player: "<color:#778899>🪦 <fcolor:1><display_name> was obliterated by a sonically-charged shriek while trying to escape <killer>"
death.attack.stalagmite: "<color:#778899>🪦 <fcolor:1><display_name> was impaled on a stalagmite"
death.attack.stalagmite.player: "<color:#778899>🪦 <fcolor:1><display_name> was impaled on a stalagmite while fighting <killer>"
death.attack.starve: "<color:#778899>🪦 <fcolor:1><display_name> starved to death"
death.attack.starve.player: "<color:#778899>🪦 <fcolor:1><display_name> starved to death while fighting <killer>"
death.attack.sting: "<color:#778899>🪦 <fcolor:1><display_name> was stung to death"
death.attack.sting.item: "<color:#778899>🪦 <fcolor:1><display_name> was stung to death by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.sting.player: "<color:#778899>🪦 <fcolor:1><display_name> was stung to death by <killer>"
death.attack.sweetBerryBush: "<color:#778899>🪦 <fcolor:1><display_name> was poked to death by a sweet berry bush"
death.attack.sweetBerryBush.player: "<color:#778899>🪦 <fcolor:1><display_name> was poked to death by a sweet berry bush while trying to escape <killer>"
death.attack.thorns: "<color:#778899>🪦 <fcolor:1><display_name> was killed while trying to hurt <killer>"
death.attack.thorns.item: "<color:#778899>🪦 <fcolor:1><display_name> was killed by <fcolor:2>[<i><by_item></i>]</fcolor:2> while trying to hurt <killer>"
death.attack.thrown: "<color:#778899>🪦 <fcolor:1><display_name> was pummeled by <killer>"
death.attack.thrown.item: "<color:#778899>🪦 <fcolor:1><display_name> was pummeled by <killer> using <fcolor:2>[<i><by_item></i>]"
death.attack.trident: "<color:#778899>🪦 <fcolor:1><display_name> was impaled by <killer>"
death.attack.trident.item: "<color:#778899>🪦 <fcolor:1><display_name> was impaled by <killer> with <fcolor:2>[<i><by_item></i>]"
death.attack.wither: "<color:#778899>🪦 <fcolor:1><display_name> withered away"
death.attack.wither.player: "<color:#778899>🪦 <fcolor:1><display_name> withered away while fighting <killer>"
death.attack.witherSkull: "<color:#778899>🪦 <fcolor:1><display_name> was shot by a skull from <killer>"
death.attack.witherSkull.item: "<color:#778899>🪦 <fcolor:1><display_name> was shot by a skull from <killer> using <fcolor:2>[<i><by_item></i>]"
death.fell.accident.generic: "<color:#778899>🪦 <fcolor:1><display_name> fell from a high place"
death.fell.accident.ladder: "<color:#778899>🪦 <fcolor:1><display_name> fell off a ladder"
death.fell.accident.other_climbable: "<color:#778899>🪦 <fcolor:1><display_name> fell while climbing"
death.fell.accident.scaffolding: "<color:#778899>🪦 <fcolor:1><display_name> fell off scaffolding"
death.fell.accident.twisting_vines: "<color:#778899>🪦 <fcolor:1><display_name> fell off some twisting vines"
death.fell.accident.vines: "<color:#778899>🪦 <fcolor:1><display_name> fell off some vines"
death.fell.accident.weeping_vines: "<color:#778899>🪦 <fcolor:1><display_name> fell off some weeping vines"
death.fell.assist: "<color:#778899>🪦 <fcolor:1><display_name> was doomed to fall by <killer>"
death.fell.assist.item: "<color:#778899>🪦 <fcolor:1><display_name> was doomed to fall by <killer> using <fcolor:2>[<i><by_item></i>]"
death.fell.finish: "<color:#778899>🪦 <fcolor:1><display_name> fell too far and was finished by <killer>"
death.fell.finish.item: "<color:#778899>🪦 <fcolor:1><display_name> fell too far and was finished by <killer> using <fcolor:2>[<i><by_item></i>]"
death.fell.killer: "<color:#778899>🪦 <fcolor:1><display_name> was doomed to fall"
types
A complete list of death types, where the key is the name of the death and the value is the message that will be used
⚙️ Setting
📂 Path message.yml → death
⚖️ Default
death:
enable: true
range: -1
destination:
type: CHAT
sound:
enable: false
enable
Enables or disables the functionality of the module
range
How far in blocks the message will be displayed
Value | Explanation |
---|---|
-2 | The message will be sent to all players on the server and on Proxy |
-1 | The message will be sent to all players on the server |
0 | The message will be sent only to the sender |
Any number > 0 | The message will be sent to players whose distance from the sender is less than this number |
NOTE
If the range is greater than 0
, for example 100
, the recipients must also be in the same dimension as the sender
destination
Where the message will be sent
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear automatically.
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
Configuration for ACTION_BAR
destination:
type: ACTION_BAR
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
Configuration for BOSS_BAR
destination:
type: BOSS_BAR
duration: 100
health: 1.0
overlay: PROGRESS
color: BLUE
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
Configuration for TITLE
(or SUBTITLE
)
destination:
type: TITLE (or SUBTITLE)
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
Configuration for TOAST
destination:
type: TOAST
icon: "minecraft:diamond"
style: TASK
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
WARNING
Not recommended for global messages
sound
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
🔐 Permissions
📂 Path permission.yml → message.death
⚖️ Default
death:
name: "flectonepulse.module.message.death"
type: TRUE
sound:
name: "flectonepulse.module.message.death.sound"
type: TRUE
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
sound
Permission to use sound