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Sign ​

The signature is created on the item by Left Click on the anvil, if the player holds dye in the offhand and an item in the main handsign

🌍 Localization ​

πŸ“‚ Path localizations β†’ language.yml β†’ message.contact.sign

βš–οΈ Default ​

yml
sign:
  format: "<dye><italic>#<player>"
yml
sign:
  format: "<dye><italic>#<player>"

format ​

The message that will be entered into the item’s description as a signature

βš™οΈ Setting ​

πŸ“‚ Path message.yml β†’ contact.sign

βš–οΈ Default ​

yml
sign:
  enable: false
  drop-dye: true
  block: "ANVIL"
  cooldown:
    enable: false
  sound:
    enable: false

enable ​

Enables or disables the functionality of the module

drop-dye ​

Enables dropping the dye of the previous signature when the signature is changed resign

block ​

The block that must be clicked for the signature

cooldown ​

Usage cooldown

FieldTypeExplanation
enablebooleanEnables the cooldown functionality
durationlongHow many ticks must pass between uses

HOW TO USE COOLDOWN?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AFTER RELOADING.

The cooldown configuration will look like this:

yaml
cooldown:
  enable: true
  duration: 60

sound ​

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

πŸ” Permissions ​

πŸ“‚ Path permission.yml β†’ message.contact.sign

βš–οΈ Default ​

yml
sign:
  name: "flectonepulse.module.message.contact.sign"
  type: TRUE
  cooldown-bypass:
    name: "flectonepulse.module.message.contact.sign.cooldown.bypass"
    type: OP
  sound:
    name: "flectonepulse.module.message.contact.sign.sound"
    type: TRUE

name ​

Permission name

type ​

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

cooldown-bypass ​

Permission to bypass the cooldown between uses

sound ​

Permission to use sound