Sign β
The signature is created on the item by Left Click on the anvil, if the player holds dye in the offhand and an item in the main hand
π Localization β
π Path localizations β language.yml β message.contact.sign
βοΈ Default
β
sign:
format: "<dye><italic>#<player>"
sign:
format: "<dye><italic>#<player>"
format
β
The message that will be entered into the itemβs description as a signature
βοΈ Setting β
π Path message.yml β contact.sign
βοΈ Default
β
sign:
enable: false
drop-dye: true
block: "ANVIL"
cooldown:
enable: false
sound:
enable: false
enable
β
Enables or disables the functionality of the module
drop-dye
β
Enables dropping the dye of the previous signature when the signature is changed
block
β
The block that must be clicked for the signature
cooldown
β
Usage cooldown
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
HOW TO USE COOLDOWN?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional cooldown settings will appear AFTER RELOADING.
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60
sound
β
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
π Permissions β
π Path permission.yml β message.contact.sign
βοΈ Default
β
sign:
name: "flectonepulse.module.message.contact.sign"
type: TRUE
cooldown-bypass:
name: "flectonepulse.module.message.contact.sign.cooldown.bypass"
type: OP
sound:
name: "flectonepulse.module.message.contact.sign.sound"
type: TRUE
name
β
Permission name
type
β
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
cooldown-bypass
β
Permission to bypass the cooldown between uses
sound
β
Permission to use sound