Mark β
Mark is created using RMB with a wooden sword in the main hand
NOTE
The sword can be renamed in an anvil to an available color (e.g., RED
) to make the mark colored
βοΈ Setting β
π Path message.yml β contact.mark
βοΈ Default
β
mark:
enable: false
limit: true
color: true
range: 100
duration: 60
item: "WOODEN_SWORD"
entity: "MAGMA_CUBE"
cooldown:
enable: false
sound:
enable: false
enable
β
Enables or disables the functionality of the module
limit
β
Prevents placing new marks while an existing one remains
color
β
Enables colored marks. Rename the sword to one of:
Color |
---|
AQUA |
BLACK |
BLUE |
DARK_AQUA |
DARK_BLUE |
DARK_GRAY |
DARK_GREEN |
DARK_PURPLE |
DARK_RED |
GOLD |
GRAY |
GREEN |
RED |
LIGHT_PURPLE |
WHITE |
YELLOW |
range
β
Maximum placement distance in blocks
duration
β
item
β
Item required to create marks
entity
β
Mob hitbox used for mark creation
cooldown
β
Usage cooldown
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables the cooldown functionality |
duration | long | How many ticks must pass between uses |
HOW TO USE COOLDOWN?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional cooldown settings will appear AFTER RELOADING.
The cooldown configuration will look like this:
cooldown:
enable: true
duration: 60
sound
β
Sound playback
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AFTER RELOADING.
The sound configuration will look like this:
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
π Permissions β
π Path permission.yml β message.contact.mark
βοΈ Default
β
mark:
name: "flectonepulse.module.command.mark"
type: TRUE
cooldown-bypass:
name: "flectonepulse.module.command.mark.cooldown.bypass"
type: OP
sound:
name: "flectonepulse.module.command.mark.sound"
type: TRUE
name
β
Permission name
type
β
Permission type
Type | Explanation |
---|---|
TRUE | Available for any player |
FALSE | Available if granted separately (e.g., via LuckPerms) |
OP | Available for server operators |
NOT_OP | Available if granted separately (e.g., via LuckPerms) |
cooldown-bypass
β
Permission to bypass the cooldown between uses
sound
β
Permission to use sound