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Mark ​

Mark is created using RMB with a wooden sword in the main hand
mark

NOTE

The sword can be renamed in an anvil to an available color (e.g., RED) to make the mark colored

βš™οΈ Setting ​

πŸ“‚ Path message.yml β†’ contact.mark

βš–οΈ Default ​

yml
mark:
  enable: false
  limit: true
  color: true
  range: 100
  duration: 60
  item: "WOODEN_SWORD"
  entity: "MAGMA_CUBE"
  cooldown:
    enable: false
  sound:
    enable: false

enable ​

Enables or disables the functionality of the module

limit ​

Prevents placing new marks while an existing one remains

color ​

Enables colored marks. Rename the sword to one of:

Color
AQUA
BLACK
BLUE
DARK_AQUA
DARK_BLUE
DARK_GRAY
DARK_GREEN
DARK_PURPLE
DARK_RED
GOLD
GRAY
GREEN
RED
LIGHT_PURPLE
WHITE
YELLOW

range ​

Maximum placement distance in blocks

duration ​

Time in ticks for the limit

item ​

Item required to create marks

entity ​

Mob hitbox used for mark creation

cooldown ​

Usage cooldown

FieldTypeExplanation
enablebooleanEnables the cooldown functionality
durationlongHow many ticks must pass between uses

HOW TO USE COOLDOWN?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional cooldown settings will appear AFTER RELOADING.

The cooldown configuration will look like this:

yaml
cooldown:
  enable: true
  duration: 60

sound ​

Sound playback

FieldTypeExplanation
enablebooleanEnables sound functionality
volumefloatSound volume from 0 to 1.0
pitchfloatSound pitch from 0 to 1.0
categoryStringCategory from MASTER, MUSIC, RECORD, WEATHER, BLOCK, HOSTILE, NEUTRAL, PLAYER, AMBIENT, VOICE
nameStringSound name, for example minecraft:entity.llama.spit

HOW TO USE SOUND?

Replace false with true and restart FlectonePulse using the /flectonepulse reload command. Additional sound settings will appear AFTER RELOADING.

The sound configuration will look like this:

yaml
sound:
  enable: true
  volume: 1.0
  pitch: 1.0
  category: "HOSTILE"
  name: "minecraft:entity.llama.spit"

πŸ” Permissions ​

πŸ“‚ Path permission.yml β†’ message.contact.mark

βš–οΈ Default ​

yml
mark:
  name: "flectonepulse.module.command.mark"
  type: TRUE
  cooldown-bypass:
    name: "flectonepulse.module.command.mark.cooldown.bypass"
    type: OP
  sound:
    name: "flectonepulse.module.command.mark.sound"
    type: TRUE

name ​

Permission name

type ​

Permission type

TypeExplanation
TRUEAvailable for any player
FALSEAvailable if granted separately (e.g., via LuckPerms)
OPAvailable for server operators
NOT_OPAvailable if granted separately (e.g., via LuckPerms)

cooldown-bypass ​

Permission to bypass the cooldown between uses

sound ​

Permission to use sound