Advancement
Server message when a player earns an advancement
🌍 Localization
📂 Path localizations → language.yml → message.advancement
⚖️ Default
advancement:
task:
format: "<color:#4eff52>🌠 <fcolor:2><display_name> <fcolor:1>получил достижение <advancement>"
tag: "<color:#4eff52>[<hover:show_text:\"<color:#4eff52><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
taken:
format: "<color:#4eff52>🌠 <fcolor:2><display_name> <fcolor:1>потерял достижение <advancement>"
tag: "<color:#4eff52>[<hover:show_text:\"<color:#4eff52><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
goal:
format: "<color:#FFFF00>🌠 <fcolor:2><display_name> <fcolor:1>выполнил цель <advancement>"
tag: "<color:#FFFF00>[<hover:show_text:\"<color:#FFFF00><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
challenge:
format: "<color:#834eff>🌠 <fcolor:2><display_name> <fcolor:1>завершил испытание <advancement>"
tag: "<color:#834eff>[<hover:show_text:\"<color:#834eff><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
revoke:
many-to-one: "<fcolor:1>🌠 Отозвано <fcolor:2><number> <fcolor:1>достижений у игрока <display_name>"
one-to-one: "<fcolor:1>🌠 Отозвано достижение <fcolor:2><advancement> <fcolor:1>у игрока <display_name>"
grant:
many-to-one: "<fcolor:1>🌠 Выдано <fcolor:2><number> <fcolor:1>достижений игроку <display_name>"
one-to-one: "<fcolor:1>🌠 Достижение <fcolor:2><advancement> <fcolor:1>выдано игроку <display_name>"
advancement:
task:
format: "<color:#4eff52>🌠 <fcolor:2><display_name> <fcolor:1>has completed the task <advancement>"
tag: "<color:#4eff52>[<hover:show_text:\"<color:#4eff52><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
taken:
format: "<color:#4eff52>🌠 <fcolor:2><display_name> <fcolor:1>has lost the achievement <advancement>"
tag: "<color:#4eff52>[<hover:show_text:\"<color:#4eff52><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
goal:
format: "<color:#FFFF00>🌠 <fcolor:2><display_name> <fcolor:1>has completed the goal <advancement>"
tag: "<color:#FFFF00>[<hover:show_text:\"<color:#FFFF00><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
challenge:
format: "<color:#834eff>🌠 <fcolor:2><display_name> <fcolor:1>has completed the challenge <color:#834eff><advancement>"
tag: "<color:#834eff>[<hover:show_text:\"<color:#834eff><lang:'<title>'> <br><lang:'<description>'>\"><lang:'<title>'></hover>]"
revoke:
many-to-one: "<fcolor:1>🌠 Revoked <fcolor:2><number> <fcolor:1>advancements from <display_name>"
one-to-one: "<fcolor:1>🌠 Revoked the advancement <fcolor:2><advancement> <fcolor:1>from <display_name>"
grant:
many-to-one: "<fcolor:1>🌠 Granted <fcolor:2><number> <fcolor:1>advancements to <display_name>"
one-to-one: "<fcolor:1>🌠 Granted the advancement <fcolor:2><advancement> <fcolor:1>to <display_name>"
task
Message when obtaining a regular advancement
taken
Message shown when an achievement is lost (only used in older Minecraft versions)
goal
Message when achieving a goal
challenge
Message when completing a challenge
revoke
Message when using /advancement revoke
grant
Message when using /advancement grant
⚙️ Setting
📂 Path message.yml → advancement
⚖️ Default
advancement:
enable: true
grant: true
revoke: true
range: "SERVER"
destination:
type: "CHAT"
sound:
enable: false
enable
Enables or disables the functionality of the module
revoke
Enables customizing the message for the /advancement revoke
command
grant
Enables customizing the message for the /advancement grant
command
range
How far in blocks the message will be displayed
Value | Explanation |
---|---|
WORLD_TYPE | The message will only be sent to players who have the permission flectonepulse.world.type.dimension_name |
WORLD_NAME | The message will only be sent to players who have the permission flectonepulse.world.name.world_folder_name |
PROXY | The message will be sent to all players on the server and on Proxy |
SERVER | The message will be sent to all players on the server |
PLAYER | The message will only be sent to the sender |
Any number greater than 0 (e.g., range: 100 ) | The message will be sent to players whose distance from the sender is less than this number. Players must also be in the same world as the sender |
destination
Where the message will be sent
Type | Explanation | Requires additional configuration? |
---|---|---|
ACTION_BAR | Message above the player's inventory | Yes |
BOSS_BAR | Message at the top of the screen | Yes |
BRAND | Message in F3 | No |
CHAT | Message in the chat | No |
TITLE | Full-screen message | Yes |
SUBTITLE | Full-screen message (bottom line) | Yes |
TAB_HEADER | Message in TAB (top) | No |
TAB_FOOTER | Message in TAB (bottom) | No |
TOAST | Message in the top-right corner (achievement) | Yes |
HOW TO CHANGE THE DESTINATION?
Replace the value type: here
and restart FlectonePulse
using the /flectonepulse reload
command. Additional settings will appear AUTOMATICALLY
If type is ACTION_BAR
destination:
type: "ACTION_BAR"
times:
stay: 60
times
Field | Explanation |
---|---|
stay | Time in ticks to hold the message |
If type is BOSS_BAR
destination:
type: "BOSS_BAR"
duration: 100
health: 1.0
overlay: "PROGRESS"
color: "BLUE"
play-boos-music: false
create-world-fog: false
darken-screen: false
duration
Duration of the message display
health
How full the boss bar will be
overlay
Type | Explanation |
---|---|
PROGRESS | Single line |
NOTCHED_6 | Divided into 6 parts |
NOTCHED_10 | Divided into 10 parts |
NOTCHED_12 | Divided into 12 parts |
NOTCHED_20 | Divided into 20 parts |
color
Display color
Type |
---|
PINK |
BLUE |
RED |
GREEN |
YELLOW |
PURPLE |
WHITE |
play-boos-music
Whether music will play with the message
create-world-fog
Whether fog will appear with the message
darken-screen
Whether the screen will darken with the message
If type is TITLE
(or SUBTITLE
)
destination:
type: "TITLE" (or "SUBTITLE")
subtext: ""
times:
fade-in: 20
stay: 60
fade-out: 20
subtext
Message for the second part of the display. For example, if TITLE
is selected, subtext
will be displayed below it, and vice versa.
times
Field | Explanation |
---|---|
fade-in | Time in ticks for the message to appear |
stay | Time in ticks to hold the message |
fade-out | Time in ticks for the message to disappear |
If type is TOAST
destination:
type: "TOAST"
icon: "minecraft:diamond"
style: "TASK"
icon
Achievement icon, which can be any Minecraft item (must specify the full path)
style
Achievement type (TASK
regular, GOAL
goal, CHALLENGE
challenge)
sound
Sound playback
HOW TO USE SOUND?
Replace false
with true
and restart FlectonePulse
using the /flectonepulse reload
command. Additional sound settings will appear AUTOMATICALLY
sound:
enable: true
volume: 1.0
pitch: 1.0
category: "HOSTILE"
name: "minecraft:entity.llama.spit"
Field | Type | Explanation |
---|---|---|
enable | boolean | Enables sound functionality |
volume | float | Sound volume from 0 to 1.0 |
pitch | float | Sound pitch from 0 to 1.0 |
category | String | Category from MASTER , MUSIC , RECORD , WEATHER , BLOCK , HOSTILE , NEUTRAL , PLAYER , AMBIENT , VOICE |
name | String | Sound name, for example minecraft:entity.llama.spit |
🔐 Permissions
📂 Path permission.yml → message.advancement
⚖️ Default
advancement:
name: "flectonepulse.module.message.advancement"
type: "TRUE"
sound:
name: "flectonepulse.module.message.advancement.sound"
type: "TRUE"
name
Permission name
type
Permission type
Type | Explanation |
---|---|
TRUE | Available to any player |
FALSE | Not available to anyone, must be granted separately (e.g., using LuckPerms) |
OP | Available to server operators |
NOT_OP | Available to not server operators |
sound
Permission to use sound