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Telegram

Integration with Telegram allows sending messages:

  • From Minecraft to Telegram
  • From Telegram to Minecraft

telegram message 1telegram message 2minecraft message

Message Types

TypeExplanation
CHATGlobal chat message
AFKGlobal message from the afk action
ADVANCEMENTAchievement message
DEATHDeath message
JOINMessage when a player joins the server
QUITMessage when a player leaves the server
FROM_DISCORD_TO_MINECRAFTMessage from Discord to Minecraft
FROM_TWITCH_TO_MINECRAFTMessage from Twitch to Minecraft
FROM_TELEGRAM_TO_MINECRAFTMessage from Telegram to Minecraft
COMMAND_MEGlobal message from the /me command
COMMAND_BALLGlobal message from the /ball command
COMMAND_BANGlobal message from the /ban command
COMMAND_BROADCASTGlobal message from the /broadcast command
COMMAND_COINGlobal message from the /coin command
COMMAND_DICEGlobal message from the /dice command
COMMAND_DOGlobal message from the /do command
COMMAND_HELPERGlobal message from the /helper command
COMMAND_MUTEGlobal message from the /mute command
COMMAND_POLL_CREATE_MESSAGEGlobal message from the /poll command
COMMAND_SPYPlayer tracking for the /spy command
COMMAND_STREAMGlobal message from the /stream command
COMMAND_TRANSLATETOGlobal message from the /translateto command
COMMAND_TRYGlobal message from the /try command
COMMAND_WARNGlobal message from the /warn command
COMMAND_KICKGlobal message from the /kick command

🌍 Localization

📂 Path localizations → language.yml → integration.telegram

⚖️ Default

yml
telegram:
  for-minecraft: "<fcolor:2><name> <fcolor:1>» <fcolor:4><message>"
  message-channel:
    CHAT: "<final_message>"
yml
telegram:
  for-minecraft: "<fcolor:2><name> <fcolor:1>» <fcolor:4><message>"
  message-channel:
    CHAT: "<final_message>"

Placeholders

You can use all placeholders that are used in the initial message for Minecraft

EXAMPLE FOR A BAN MESSAGE

There is a placeholder <reason>, so I can use <reason> inside Telegram messages

There are also placeholders that WILL DEFINITELY be replaced in any message:

  • <final_message>: The message sent to Minecraft
  • <final_clear_message>: The message sent to Minecraft without unicode emojis
  • <player>: The nickname of the player who sent the message

Obviously, all placeholders from PlaceholderAPI and FlectonePulse will also work.

for-minecraft

The format of the message that will be sent from Telegram to Minecraft.

message-channel

A list of messages with the format of the final message.

IF YOU WANT TO ADD ANOTHER MESSAGE:

  1. Take the name from the list of message types.
  2. Insert it into message-channel:
yaml
message_name: "<final_message>"

⚙️ Setting

📂 Path integration.yml → telegram

⚖️ Default

yml
telegram:
  enable: false
  token: ""
  message-channel:
    FROM_TELEGRAM_TO_MINECRAFT: []
    CHAT: []
  destination:
    type: CHAT

enable

Enables or disables the functionality of the module

WARNING

  • Before enabling, insert the token of the Telegram bot.
  • After enabling, it is HIGHLY RECOMMENDED to restart the server.

token

The token of the bot for connection. You can use environment variables, for example ${VALUE}.

message-channel

A list of message types and chat IDs in Telegram.

For example, I want messages from the /ban command in Minecraft to be sent to Telegram:

  1. Copy the chat ID where the message should be sent (-1002341720267_49).

If the bot is connected and added to the channel, you can use the /id command in Telegram to find out the channel ID.

  1. Write:
yaml
message-channel:
  COMMAND_BAN:
    - "-1002341720267_49"

There can be as many chats as you want, as long as the bot has access to them from secrets.

IMPORTANT

If your channel is a Forum (Topic), the ID of the MAIN channel should be specified without _.

  1. The ID of my main channel (it always ends with _1) is -1002341720267_1.
  2. Therefore, you need to enter ONLY -1002341720267.

For other chats in the forum, this rule does not apply, and you need to enter the FULL ID.

destination

Where the message will be sent

HOW TO CHANGE THE DESTINATION?

Replace the value type: here and restart FlectonePulse using the /flectonepulse reload command. Additional settings will appear automatically.

TypeExplanationRequires additional configuration?
ACTION_BARMessage above the player's inventoryYes
BOSS_BARMessage at the top of the screenYes
BRANDMessage in F3No
CHATMessage in the chatNo
TITLEFull-screen messageYes
SUBTITLEFull-screen message (bottom line)Yes
TAB_HEADERMessage in TAB (top)No
TAB_FOOTERMessage in TAB (bottom)No
TOASTMessage in the top-right corner (achievement)Yes
Configuration for ACTION_BAR
yaml
destination:
  type: ACTION_BAR
  times:
    stay: 60

times

FieldExplanation
stayTime in ticks to hold the message
Configuration for BOSS_BAR
yaml
destination:
  type: BOSS_BAR
  duration: 100
  health: 1.0
  overlay: PROGRESS
  color: BLUE
  play-boos-music: false
  create-world-fog: false
  darken-screen: false

duration

Duration of the message display

health

How full the boss bar will be

overlay

TypeExplanation
PROGRESSSingle line
NOTCHED_6Divided into 6 parts
NOTCHED_10Divided into 10 parts
NOTCHED_12Divided into 12 parts
NOTCHED_20Divided into 20 parts

color

Display color

Type
PINK
BLUE
RED
GREEN
YELLOW
PURPLE
WHITE

play-boos-music

Whether music will play with the message

create-world-fog

Whether fog will appear with the message

darken-screen

Whether the screen will darken with the message

Configuration for TITLE (or SUBTITLE)
yaml
destination:
  type: TITLE (or SUBTITLE)
  subtext: ""
  times:
    fade-in: 20
    stay: 60
    fade-out: 20

subtext

Message for the second part of the display. For example, if TITLE is selected, subtext will be displayed below it, and vice versa.

times

FieldExplanation
fade-inTime in ticks for the message to appear
stayTime in ticks to hold the message
fade-outTime in ticks for the message to disappear
Configuration for TOAST
yaml
destination:
  type: TOAST
  icon: "minecraft:diamond"
  style: TASK

icon

Achievement icon, which can be any Minecraft item (must specify the full path)

style

Achievement type (TASK regular, GOAL goal, CHALLENGE challenge)

WARNING

May cause delays, so not recommended for use

🔐 Permissions

📂 Path permission.yml → integration.telegram

⚖️ Default

yml
telegram:
  name: "flectonepulse.module.integration.telegram"
  type: TRUE

name

Permission name

type

Permission type

TypeExplanation
TRUEAvailable to any player
FALSENot available to anyone, must be granted separately (e.g., using LuckPerms)
OPAvailable to server operators
NOT_OPAvailable to not server operators